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Thread: Sieging

  1. #1
    Member Member Saracen_Warrior's Avatar
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    Default Sieging

    Does anybody have a good tactics for seiging a castle without losing many forces. And i dont mean by laying seige, I mean by actually going in and killing the garrison inside it. Everytime I seige, i end up losing at least 200 men, even if most of them are usually just low teach units i'm getting rid of. And maybe some arbalesters (pavise if i have them) to kill the general.

    When I attack, say a castle, ive never attacked a fortress, I usually bring 15 seige engines. Sometimes I have 10 seige engines and 5 pavise to distract the people in the towers. I destroy as many walls and arrow towers as I can, then I withdraw these units, bring in reinforcements and finish the job. This is where i lose the most units. Eventually I win, but with horrendous losses.

    My last seige, I only laid siege, because the castle held, the Golden horde king and 54 of his men, he had no heirs. I wanted to eliminate the horde now, so i attacked it, since it said it would take 6 years to fall. The hungarians were preparing to attack so i didnt have time to wait 6 years. I attacked the castle. Well i lost 236 people( mostly seige people), which i dont really mind since im about to get cannons. Almost the next age. I was just wondering if anybody had some brilliant tactics for attacking castles.
    Last edited by Saracen_Warrior; 02-10-2005 at 04:28.

  2. #2
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Default Re: Sieging

    Insane numbers ofd Culverins, 10 or so well trained, Janissary heavies and a bunch of cavalry. Bombard them then crash with heavy cavalry. Use the Janissaries to screen the culverins and as shock troops once the walls and towers have been destroyed.
    "A man's dying is more his survivor's affair than his own."
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  3. #3
    Chief Sniffer Senior Member ichi's Avatar
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    Default Re: Sieging

    UK is right, use a lot of arty (Culvs are best) to knock several holes in the walls in different places. I like to try to damage the points where interior walls meet the outer walls, you can kill two birds with one stone so to speak.

    Once the walls are down use your remaining shots to destroy the nearest towers. Hold your infantry/cavalry back out of arrow/ballista range until ready to go in, then approach the castle in loose formation, with units side by side rather than in a column to reduce the rolling rock effect.

    Try to get enough holes that you can get in and hit the defenders in the rear - this is a good use for cav. Heavy armor is the best to use in the frontal assault.

    ichi
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    Member Member fuddha's Avatar
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    Default Re: Sieging

    Well, best tactic for sieging is not to attack. Those 54 men can be held with 100-200 men tops. Rest of your armies can then deploy as you wish. After all, you are still going to keep those 100-200 men as governor and basic defense.

    Only time I attack a castle, is the time that it is absolutely imperative for me to control that province, so I can produce special units or smth like that.

    And I don't see how 236 casualties could be a problem?? I've had many a seige with a lot more casualties...
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    Member Member Ulair's Avatar
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    Default Re: Sieging

    Assaulting a castle was, of course, a horribly messy business. The Forlorn Hope wasn't called that for nothing...

    If you're really worried about casualties and really need to assault, you could make use of the (slightly cheesy) auto-resolve loophole: if you auto-resolve the assault you invariably lose fewer troops. I think I read once that this is because the comp forgets to apply the major morale bonus the defenders get in auto-resolve, but not in the real deal.

    I always auto-resolve these days, partly because assaults get a bit dull after the initial "wow!" factor of the first half-dozen or so.


    Ulair
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  6. #6
    Viking Zerg Initiate Member CherryDanish's Avatar
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    Default Re: Sieging

    The only way to make an assault less costly, artillery and then send in heavy troops. That said, I employ slightly different tactics on using artillery.

    I target towers first starting with catapaults, then balista, then arrow towers. If you miss a tower, chances are you'll hit a wall, if you miss a wall, chances are you'll miss completely. By the time I have half a dozen flat towers, I usually have as many flat walls and bagging key walls is usually easy with 1/3 or more of your ammo left. If you have ammo left with half the fortifications flat, target enemy troops.

    Withdraw the artillery when out of ammo or destroyed and bring in loads of heavy infantry and cav. Send in the infantry on march, set them to run/charge when close to the walls. Send the cav in before you set the infantry to charge, try to channel your assault through different holes in the fortifications to avoid traffic jams. If done right your cav should hit the defenders seconds before your infantry arrives to support. When heavy troops are not available I use scores of archers to weed out and snipe the enemy general and cav units. On my asaults I usually walk away with a 2 to 1 kill ratio in my favour. The only fights I ever really lose anymore on "hard" are castle sieges when I play the muslims (too early for gunpowder and heavy troops by the time I reach the endgame).

    Some minor advice. Castles really don't dish out much damage unless it's later in the game and they have gunpowder based artillery. Don't bother targeting artillery towers unless you are assulting an upgraded citidel and you are planning to storm the gates (take out the bastion outside the main gate). Although the AI seems to be pretty accurate on defending artillery, it's still not accurate enough to be a real threat, and will be a HUGE help to you when you get your troops inside. Their artillery will weed out your troops by the handfull, but since it will fire on you inside it's own walls, it will weed out it's own troops and knock down it's own walls.

    The biggest ally for a castle defender is bad pathing. Assaulting troops will get stuck on walls where they will get torched and rained on by arrows. Always target wide open paths and use the waypoints (shift+click) to make short distances between the waypoints in straight line of sight bunny hops. Nothing sucks more than having your troops stuck on a wall somewhere when you're going after enemy missle troops with them and you're distracted because you've got the enemy general pinned with your cav.

    Lastly, even if heavy troops are not available, ALWAYS use high morale troops and an expendable general. Holding a general back is likely going to get him a bad V&V, while sending him in will likely get him killed. The jedi tactic only works for defenders in siege assaults. Losing a general will likely route your troops who take a morale hit for assaulting a fortification.

  7. #7
    Member Member Procrustes's Avatar
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    Default Re: Sieging

    I dunno, my tactics are a little different. When assaulting something small you can burn down the wooden walls and gates with just some archers - I use enough flaming arrows to make a hole then I back them out of missile range. With tougher castles I prefer a couple of arty, but you don't need a lot if you are patient. Try to find a spot where you have a little bit of a hill - gives your arty a lot more range. Situate your arty so that the castle is just barely in range - you want to be as far from the castle defenses as possible. Put your troops behind your arty. You need to be able to knock down gates or walls that will let your troops get into both parts of the castle. Once you have all the holes you need, use the rest of your arty to fire on any missile towers or just withdraw them. Now send in some cheap polearms or axes - UM, MS, vikings - and maybe some spears. Approach the castle in loose formation - you'll loose less men to arrows - and switch back to close formation just before you charge the breech. Send something versatile (not spears) through the gate first - they are likely to get chewed up. Don't worry about bringing cav - any cav the enemy has won't have the room to manuver on you inside the castle - you'll kill them a lot quicker if you just march a unit of spears at them. Same goes for missiles - your own archers will die quickly from all the fire that is coming down on them. Don't squeeze your archers into the castle assault - let them stay safe and kill the defenders by pinning them with some infantry within their own walls.

    As you can see, I expect casualties but I'm trying to limit them to my cheap grunts and not by good campaigning troops. I'm not above assaulting the gates with infantry if I don't have any arty - just use something tough and/or cheap. Halbs are great for castle assaults if you can get/afford them. I use peasants sometimes, but they do route and if you have too many your whole army can mass-route. (But they're great for throwing against the gates if you have to.) Mercs can also be quite useful. I am not too good about building big arty seige trains, but I do look for any merc arty I can find - two or three pieces is usually enough even for the biggest of castles. Even though your units will take some good losses, you will find that they also kill a lot of enemy and gain a lot of valor. When you merge these remnants you may develop a bunch of uber-sgts - in my current Italian campaign I have found that I now have several units of 4 and 5 valor urban militia!

    I use good generals for this all the time - I just keep them back with all the troops that aren't taking part in the assault. It still counts as a victory for your general and can help him get another star. It does not give them bad vices. Sometimes you'll even earn the "expert seiger" virtue - though I'm not sure what triggers that one.

    And finally... my favorite way, when it works, is to use a spy to open the castle gates. The odds of success are usually pretty low, especially for green spies and especially if the seige has been short. But when it works you get the entire province with all the builds intact, and you don't loose a single man. Pretty cool. Another thing I'll often due is to assassinate the besieged general in the same turn I assault his castle. I may be wrong, but I believe it gives the defenders an extra moral penalty that turn. Also, it's a cheep way to train some green assassins.

  8. #8
    Viking Zerg Initiate Member CherryDanish's Avatar
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    Default Re: Sieging

    Quote Originally Posted by Procrustes
    I use good generals for this all the time - I just keep them back with all the troops that aren't taking part in the assault. It still counts as a victory for your general and can help him get another star. It does not give them bad vices. Sometimes you'll even earn the "expert seiger" virtue - though I'm not sure what triggers that one.
    This is part of the randomness of the game. In one campaign I held back my generals in 5 sieges and ended up with neg vices for 2 of them. I have NEVER got the expert sieger virtue, except once where I bribed a general who already had it.

    Quote Originally Posted by Procrustes
    I may be wrong, but I believe it gives the defenders an extra moral penalty that turn. Also, it's a cheep way to train some green assassins.
    You are correct, but in sieges the moral hit isn't worth it unless you get defenders outside the wall. Once behind fortifications the enemy will not run.

  9. #9
    Member Member Procrustes's Avatar
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    Default Re: Sieging

    Quote Originally Posted by CherryDanish
    This is part of the randomness of the game. In one campaign I held back my generals in 5 sieges and ended up with neg vices for 2 of them. I have NEVER got the expert sieger virtue, except once where I bribed a general who already had it.


    You are correct, but in sieges the moral hit isn't worth it unless you get defenders outside the wall. Once behind fortifications the enemy will not run.

    I mis-spoke - those skilled/expert/specialist seiger titles decrease the number of years you have to wait out a seige - I've gotten the first, but it seemed random as you said. The other v&v is the skilled/expert/specialist assaulter - they add command stars to your general when assaulting a castle. I've managed to get the first one in difficult assaults, but I'm not sure exactly what triggers it.

    Thanks for confirming the thing about moral penalties after assasinations. I hadn't really thought that it wouldn't mean much in an assault.

    P.

  10. #10
    Mafia Hunter Member Kommodus's Avatar
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    Default Re: Sieging

    Autoresolve. 'Nuff said.
    If you define cowardice as running away at the first sign of danger, screaming and tripping and begging for mercy, then yes, Mr. Brave man, I guess I'm a coward. -Jack Handey

  11. #11
    Member Member 2faced's Avatar
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    Default Re: Sieging

    Don't towers on a wall stop firing once you've gotten inside the wall? If this is the case (I think that's what it said in the manual), then ichi had the right idea, I think. Make lots of holes to attack from many sides and to disable the towers quickly, or if you can, just basically level the whole thing then mop up the defenders.

  12. #12
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Default Re: Sieging

    Whenever I play as Turkey I have to assault Constantinople. Without that how would the west come to fear my elite troops and canons???

    One way to roleplay to make the game a smidgeon harder....


    Yes I said smidgeon...
    "A man's dying is more his survivor's affair than his own."
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  13. #13
    Jillian & Allison's Daddy Senior Member Don Corleone's Avatar
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    Default Re: Sieging

    Arrows keep coming until you kill every defender inside that particular ring of walls. Example, the curtain wall will keep firing until you kill everyone in the bailey. The inner wall will still be firing, however, so that's a tough time.

    I take as much and as powerful artillery as I can. Before I do anything, I break a hole through the outer and inner walls, just in case I run out of ammo, I won't have to force the gate (which sucks). I usually use an older, outdated spear unit to line up as arrow cathers/pincushions in front of my artillery. Once, I have a way through each wall, I start focusing on towers, which as CherryDanish points out is win-win... if you hit, the tower gets damaged, if you miss, a wall gets damaged. Once I've taken out the towers, I put a 2nd set of holes in (if I can). Lastly, I burn up whatever ammo I have left targeting troops inside the castle.

    Somebody one time (I can't remember who, but I can't take credit) had a terriffic idea that I use sometimes, when I'm feeling particularly sneaky. Use the artillery to knock the gates in. Put two units of highly effective killers (foot knights) on either side of the gate, on the outside, facing each other, like a reception line (in a sense, they are ) Send a junk unit in through the gates. When you get somebody pretty good engaged, reel 'em in! Withdraw the junk unit. As they come out of the gates, the enemy unit will follow. You hit the enemy with both sets of knights and voila, they get vaporized. I call this tactic "the play-doh fun factory" approach, but like I said, it wasn't my idea.
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  14. #14
    Member Member Procrustes's Avatar
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    Default Re: Sieging

    Quote Originally Posted by Don Corleone
    ... I usually use an older, outdated spear unit to line up as arrow cathers/pincushions in front of my artillery. ....
    That's a good idea - hadn't thought of that one. I try to set my arty as far back as possible, but sometimes you just can't keep them out of range.

    Thanks!

  15. #15
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Default Re: Sieging

    With culverins you don't have to worry about it. The most annoying thing has gotta be when reinforcements come in on your flank though. That is why I put my best infantry and cavalry as a screening force for the culverins. The upside of that is you can have the best troops mop up and not take as many casualties and be more usefull later in field battles.

    Gotta love Janissary Heavies and Kwarmazian(sp?) Cavalry...
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

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