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  1. #1
    Member Member Jay Tee's Avatar
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    Default Re: wonders

    Temple of Doom
    In the Demon territory, could give:
    - income bonus (Demon Horde will probably need a boost for economy)
    - population growth bonus (also needed)
    - experience bonus for troops (more in character)
    There are only 10 kinds of people: those who can read binary and those who cannot.

  2. #2
    Member Member Jay Tee's Avatar
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    Default Re: wonders

    Burial place of the Great Ghengis Khan

    Somewhere in Mongolia. Gives some sort of combat bonus, e.g. increases attack of cavalry.
    There are only 10 kinds of people: those who can read binary and those who cannot.

  3. #3
    Lord of the House Flies Member Al Khalifah's Avatar
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    Default Re: wonders

    Wonder effects are saddly very hard coded at least for the time being anyway. Perhaps in the expansion we will see some new wonders (especially if the rumours are true that its going to be a Hellenic based game) to compensate but again, these might be hardcoded too.
    It is possible to retexture and rename existing wonders however. Therefore if we could produce wonders that mimick the effects of the originals, but in a different context.

    Original wonders and their effects:

    Hanging Gardens: +20% on farming income in all settlements.
    Statue of Zeus: +4 loyalty in all settlements. (+2 post 1.2 patch)
    Colossos of Rhodes: +40% naval trade.
    Pharos at Alexandria: halves the chance of nearby ships at sea sinking and increases naval movement allowances.
    The Great Pyramid at Giza: cancel out any culture penalties when taking over Egyptian cities.
    Mausoleum at Halicarnassus: reduces building construction times by 20%. This has no effect on buildings that take less than 5 turns to complete.
    Temple of Artemis at Ephesus: reduces the cost of new religious buildings by 30% in all settlements.
    ALL WONDERS: give a stacked +20% order bonus to all settlements in your empire, which diminishes by 4% each turn afterwards, presumably to represent the temporary public pride following the capture of such a site.

    These could be replaced by:
    Chaos Sanctuary: This giant fortress situated in the heart of the demon realm represents the heart of demonic power on Earth and contains a direct gate into the underworld. Its owner will therefore wield great influence over the demonic creatures in the overworld, whether the owner is demonic or not. Cancel out any culture penalties when taking over Demonic cities.
    Buddha at Bangkok: the largest reclining buddha in the world is a great source of inspiration to all true believers and the desire of the people who posses this wonder to construct further epic religious monuments is greatly increased. Reduces the cost of new religious buildings by 30% in all settlements.
    Forbidden City: the awesome architectural prowess shown in the construction of the forbidden city is of great inspiration to architects in the empire that contains it, but even more impressive was the speed of its completion. The secrets of the rapid construction methods used here will be of great use in future large building projects. Reduces building construction times by 20%. This has no effect on buildings that take less than 5 turns to complete.
    Great Wall of China: the Great Wall was not only succesful in terms of keeping out foreign invaders, but also in keeping the indigenous populace in. The sense of national unification created amongst the people and their gratitude towards their protector serves to strengthen the loyalty of all peoples under the owner's command. +2 loyalty in all settlements.
    Tokugawa Shrine: the Tokugawa were succesful in battle because they were the masters of Sun Tzu's Art of War. They paid special attention to protecting their supply lines and ensuring that farm production was always great enough to meet the demands of the army, especially during times of war when many of the peasants would be expected to perform military service. +20% on farming income in all settlements.

    The naval bonuses I cannot think of. My knowledge of sea warfare tactics during this period is limitted to say the least - I was always more of a land conflict man myself - strange considering my Britishness.
    Last edited by Al Khalifah; 03-04-2005 at 14:07.
    Cowardice is to run from the fear;
    Bravery is not to never feel the fear.
    Bravery is to be terrified as hell;
    But to hold the line anyway.

  4. #4

  5. #5

    Default Re: wonders

    Well....I dunno if this should be a wonder or an indian epic temple, but a gigantic buddha statue should be in there. I think so anyway.

  6. #6
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: wonders

    Will you try to divide the wonders evenly between the factions?

  7. #7
    Member Member blindfaithnogod's Avatar
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    Default Re: wonders

    in a way. they will atleast be in places where they can be fought over......

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