Results 1 to 17 of 17

Thread: Buildings on the Battlefield

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Senior Member Proletariat's Avatar
    Join Date
    Nov 2004
    Location
    Far up in the Magnolia Tree.
    Posts
    3,550

    Default Re: Buildings on the Battlefield

    This sucks.



    (I know, what a fine contribution to the thread.)

  2. #2
    Member Member hoom's Avatar
    Join Date
    Oct 2002
    Location
    The country that replaced Zelix
    Posts
    1,937

    Default Re: Buildings on the Battlefield

    I've had a port fight but it was off to the side & I fought in the middle of the map.
    Wierd that the port is like that

    Anyone tried moving units out onto the grey shore?
    maybe those guys should be doing something more useful...

  3. #3

    Default Re: Buildings on the Battlefield

    It was Capua's port.

    I came from the north, blockaded and then got attacked.

  4. #4
    Lesbian Rebel Member Mikeus Caesar's Avatar
    Join Date
    Nov 2004
    Location
    Ostrayliah
    Posts
    3,590

    Default Re: Buildings on the Battlefield

    Hm....maybe if i cause the civil war and keep one of my scipii armies at the port, then someone will come for me....
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  5. #5
    Member Member hoom's Avatar
    Join Date
    Oct 2002
    Location
    The country that replaced Zelix
    Posts
    1,937

    Default Re: Buildings on the Battlefield

    Careful attacking of rebels is more likely to be effective in letting you see such things.

    I dunno about you guys but for some reason I seem to feel a lot more closely connected to the 1.2 battle maps.
    They seem to somehow more closely relate to the campaign map.
    I guess its probably a combo of me having given up on Rome quite quickly & the definite improvements in the ambience of the battle map.
    Improvements I've noticed (possibly some are not real improvements?):
    sun disk & lens flare
    better texturing outside the main battle area
    much better & more varied atmospheric effects
    more real looking terrain features (looks less like perlin noise)
    more likely to find useful terrain in useful places
    (surprisingly) distant structures visible
    nearby structures visible & even plonked it the middle of the battlefield (had a watchtower like that)
    boats visible

    Unfortunately there's a downside, that being the mysterious grey square shorelines.
    maybe those guys should be doing something more useful...

  6. #6
    Member Member Deeppack's Avatar
    Join Date
    Feb 2005
    Location
    USA
    Posts
    3

    Default Re: Buildings on the Battlefield

    wow, I've fought many battles against armies blockading my ports or me blockading theirs, but they've never put me in the actual port. weird!!!

    ~~~Hail The Conquerors~~~

  7. #7

    Default Re: Buildings on the Battlefield

    has anybody seen if the large blue anomaly near the walls of alexandria has gone after the 1.2 patch?

  8. #8
    Senior Member Senior Member Oaty's Avatar
    Join Date
    May 2003
    Location
    Indianapolis
    Posts
    2,863

    Default Re: Buildings on the Battlefield

    Quote Originally Posted by hoom
    Anyone tried moving units out onto the grey shore?


    Yes the grey shores are part of the 1.2 patch. They are an extension of land so that when you attack an army and there back is to the sea they can actually deploy on land. Otherwise there was a little nasty CTD because the enemy would be dployed in the ocean.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  9. #9
    Member Member hoom's Avatar
    Join Date
    Oct 2002
    Location
    The country that replaced Zelix
    Posts
    1,937

    Default Re: Buildings on the Battlefield

    The grey areas are an intentional feature? WTH?! I should think CA could do better than that.
    maybe those guys should be doing something more useful...

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO