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  1. #6
    Member Member Procrustes's Avatar
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    Aug 2004
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    Default Re: Inquisitors

    Hi,

    That thing about generals getting replaced with ones with identical stats is only true if the general dies of "old age". If you play with the -greengenerals switch your new general will have stats that are slightly less than his predicessor. However, if a general dies in combat, is assassinated, is burned at the stake, or is convicted of treason (by a spy) then he is gone for good.

    I agree, too many inquisitors can really unbalance the game. I find that even vanilla inquisitors can burn kings once they've earned a few stars. One of the keys to increasing your chance of a successful inquistion trial is to increase the zeal of the province first - let an inquisitor or two sit there for a few turns and watch the zeal rise. Once it is high enough your odds of success rise dramatically. It's easiest to burn generals with low piety - it's hardest to burn royal family members. The presence of bishops or cardinals will lessen the chances that an inquistion will get started or succeed. Move your inquisitors around once in a while and accompany them with bishops if you don't want to burn the populance instead of preaching. Park them in a non-Catholic province if you just want to get them out of the way. (They will continue to convert the natives, but won't start any inquistions.)

    One favored use of inquisitors is to raise the religious zeal in provinces you are going to send a crusade through - especially those of your neighbors. The higher the zeal in a province that a crusade crosses, the more troops it will hoover up - free meat for your juggernaught.

    HTH,

    (Edited for spelling, etc.)
    Last edited by Procrustes; 02-11-2005 at 19:34.

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