Is it just me or with 1.2 do javelins seem more effective to the rest of you? I am not referring to the FF changes. The javelinmen/peltasts are definitely easier to use because of friendly fire being addressed, but I am also finding that individual volleys seem to pack more punch than before. They still are a bit slow with the first volley, but I'm actually using them quite a bit when I have them. The AI is not as inclined to rush my javelins as it is archers so I can do a bit of cat-and-mouse skirmishing. Sometimes the AI will even send out its own peltasts and counter-skirmish for awhile (imagine that?)
I was going to mod them very slightly to give them a little more range solely so they had a better chance of getting off a volley at oncoming troops, but right now, I'm not certain that it is necessary. I had changed them from 50 to 65 in 1.1 and was pleased with the effect, but I was thinking about trying 55 or 60 for 1.2.
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