What I have done so far.
1. HA/chariots/camel archer fix.
2. Made Head Hurlers non-buildable.
3. Made wardogs non-buildable.
4. Fixed the building stat error that was preventing Spain from building Long Shield Cav.
5. Fixed the oversize Egyptian unit stats and dropped their upkeep correspondingly (Bowmen and Desert Cav.)
6. Adjusted Pharoah's guard for proper shield size.
7. Changed Cilician Pirate merc formation to "square" in place of horde. In horde they really cannot use their pila.
8. Fixed an error in the mercenary file that was preventing merc HA's from appearing in one of the pools in which it had been placed.
9. Added "and resource elephants" to Seleucid elephants that were missing this...
10. Unlocked factions myself, added in descriptions and maps from one of the unlocker mods.
11. Adjusted vanilla slinger range to 100 (from 80)
12. Gave Iberian Infantry: 4 armour and 3 shield.
To do list:
Unit Balancing
1. Adjust foot javelin range slightly higher, perhaps pila too.
2. Tweak down vanilla foot archer range, and probably missile attack (but less than in 1.1.) Tweak down elite archer range to 150 (from 170) and adjust down attack as well.
3. Swap War Elephant mounts to proper Indian elephants, rather than African Bush Elephants. Adjust mount file for rider positions.
4. Increase cav upkeep cost for all but the poorest Eastern factions and Numidia (similar to what I did in 1.1.)
5. More negative and scaled mount effects for most cav vs. elephants.
Unit Additions:
6. Add unit to replace Britannia's lost "head hurlers." Considering either a javelin skirmish unit, or possibly a "Naked Fanatic" with a javelin.
7. Add a low level spear unit for Spain (would like to do this with javelin, but there are some issues...)
8. Add forest elephants for Numidia after the Marian reforms--perhaps with javelin armed riders.
9. Create javelin armed chariots for Brits in place of archers.
Strategic Fixes for a "Provincial Campaign":
10. Give minor/poor factions more money at start so that they can get traction.
11. Give most cities more population and higher upgrade level at the start so that they can build decent armies on large unit size...I'm tired of facing stacks of basic warbands and town militia and velites/hastati.
12. Cut most infantry builds by one level and some selected cavalry builds as well. Put better barracks in key towns. The fun part of the game is facing historic AI armies with historic player armies. Unfortunately, that is not as common as it should be.
EDIT
Other fixes:
13. Fix the broken 'scarred' and other traits once all those fine modders have it all figured out and confirmed.![]()
Bookmarks