My current changes are:
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Units:
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i) Increased morale for all units by +3/4/5/6 depending on their training and general elite status. Ie.. rubbish units get a +3, most units get +4, highly disciplined and generals get +5 and advanced generals, Spartans etc get +6.
ii) Lowered upkeep of some units, including peasants, militia and skirmishers.
iii) Lowered training time for basic units to 0, plus reduced training time to 1 for those barbarian temple type characters to 1.
iv) Minor changes here and there to various other units, including lowering armour of Cataphract archers (they should be lower than lancer variation) and upping upkeep for Cataphracts considerably (best cavalry unit should not be so cheap).
v) Wardogs now much more expensive to build and take 3 turns. Done to discourage me from building them, plus the AI. Seeing Scipii have 3 wardog units in one army is crazy.
vi) Changed Desert Axemen into a more basic, militia type unit with a low unit upkeep to compensate. No more crazy iron-skinned axemen. Also made some changes to the Pharoah's guard and their invisible shield situation.
Buildings:
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i) Minor happiness or law bonuses added to a couple of structures.
ii) Modified the largest temples to make their construction more appealing (ie no more pointless +2 growth rate when the city is already huge size).
Other
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i) Minor trait changes here and there, including the recent fixes for scars and coward traits (thanks for the person responsible for it).
That's about it for now. I plan to make a lot more changes when I finish my Numidia campaign, which is probably the toughest and most interesting I've had so far. I'd really like to change the starting conditions, and where some factions start to make a really random game or create some kind of crazy scenario.
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