I don't think any of mine are 1.2 specific, just general gameplay stuff...
I made "badfarmer" require 10,000d in the treasury before activating - I was getting bugged by all the bad farmers when all my egyptian towns were growing at +3 or better and I had better things to spend the cash on...
I lower slubberdegullion chance, and a few of the other negs that seem to appear rather more often that mathematical chance says they should. ..
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