More stuff to add...

  • Horse jumping fix
  • Give Thrace ability to continue building phalanx pikemen with higher level barracks (they get replaced at present)
  • Give 1st level roads a 1 point trade bonus. It is daft that basic roads provide zero trade bonus.
  • Beef up many rebel provinces to include walls, some population, and an army that fits with this.
  • Give most AI provinces walls at the start, and sufficient population to deal with most early recruitment drain on large.
  • Replace bow unit weapons with lower range, weaker, and non-flaming projectiles.
  • Use 3 or 4 classifications for bow units. Weak 100 yard simple weapons with lower velocity for vanilla archers and camel archers. 110 or 120 yard range bow units for base horse archers. 120 yard range elite horse archers with AP (but lower overall power than at present.) 150 yard range elite archers (with lower overall power.) Still have some work to do figuring out classifications...
  • Consider giving archers/skirmishers small negative mount effects vs. cav.
  • Consider giving phalangites "frighten_mounted" trait or other ways of making them more effective vs. cav.
  • Reduce melee ratings of most spear/lance armed cav. Their offensive melee power should be weak.
  • Put Equites back on medium horse, they should be slower than Numidians and Horse Archers--rather than just as fast.
  • Consider reducing horse mass to reduce its penetration into phalangites--presently they make it completely past the spearwall in the initial charge with few casualties.