A thing thats bugged me since before RTW came out & someone pointed it out in discussion of a movie is that the smoke from volcanoes as seen in the battle maps is too fast moving.

I finally managed to find (what I presume is) the relevant section:
data\descr_particle.txt
Code:
type			volcano_smoke
action			advance
action			age_to_limit
action			expand, 100.0
action			max_particles, 8000
renderer		quad_fade, 0.15, 0.7, 1
renderer_class	far
anim			1, 0, do_not_loop
texture			data/battlefield/cloud_sprite2.tga
texture_frame	0,1, 1,1, 1,0, 0,0
But I don't have the faintest idea about what would need to be changed to slow the animation.

Can anyone suggest/make the fix?
Or has it already been done & I just don't know it...