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Thread: RTW XD Mod available for beta testing

  1. #1
    Member Member Turbo's Avatar
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    Default RTW XD Mod available for beta testing

    Rome Total War XD - Beta
    (eXtra Difficulty)

    Introduction:
    This Mod increases the difficulty and challenge of the
    vanilla game with relatively few and minor changes. The focus
    is on improving AI game play. The MOD does not add new units, provinces, new buildings, eliminate units, or strive for realism.

    Settings:
    The MOD is designed to be played as one of the Roman
    factions. The MOD increases the difficulty by one setting.
    You can for example set the game for a medium difficulty and the game will be the equivalent of hard.

    Bug Fixes:
    The 1.2 patch introduced 4 bugs which have been addressed:
    (a) Merc Horse Archer availability bug -- fixed.
    (b) Selucid armored elephant availability bug -- fixed.
    (c) Bugs associated with the scarface attribute -- fixed.
    (d) Atropatene bug -- fixed.

    Slow down Fix:
    The MOD incorporates a slowdown speed fix for battles.

    Battles will last longer.

    Temples:
    (a) At start Shrines have been seeded for most settlements.
    (b) Temple bonuses are more evenly spread out.
    (c) There are more temple bonuses but their values are less.
    (d) Most temple dependent units are now regular builds.

    Recruitment changes:
    (a) Wardogs require farms; (fewer wardogs)
    (b) Naked fanatics and Woad require taverns;
    (c) Beserkers require bardic circle tavern;
    (d) Night raiders require city infantry barracks;
    (e) Spanish bull warriors require city infantry barracks;
    (f) Gothic cavalry require cavalry barracks;
    (g) Arcani require a great forum;
    (h) Druids available at 2 temples instead of one;
    (i) Screeching women and Scythian women warriors unchanged;

    AI (non-Roman factions)
    (a) AI fleet building in the Red/Caspian sea is eliminated;
    (b) AI will build less peasant and militia quality units;
    (c) AI will support more units in the field; (larger armies);
    (d) AI will recruit slightly more experienced units;
    (e) AI treasury has been modestly increased;
    (f) AI faction settlements slightly more developed;
    (g) AI at start units slightly more experienced;
    (h) Rebel settlements slightly more developed;
    (i) Spartan AI behavior settings used;

    Warning: This mod does overwrite some files. I suggest you
    make a backup copy of your data directory so that you can
    revert back to vanilla RTW.

    I used the mod for several campaigns play without issue. Anyone
    interested in beta testing the MOD should leave me their
    email address.

    Thanks!
    When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -

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  4. #4
    Member Member Turbo's Avatar
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    Default Re: RTW XD Mod available for beta testing

    Quote Originally Posted by wipeout140
    Turbo my e-mail address is tally140@gmail.com or send it to my hotmail on tally140@hotmail.com . Either one i dont mind
    Wipeout140 vbmenu_register("postmenu_694704", true);
    Be glad to forward it to you. I am finalizing some changes to the MOD as a result of some feedback I've already gotten from IRQ5. I should finalize this tomorrow and send it to you then.
    When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -

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