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Thread: Fleet stats

  1. #1
    Wandering Historian Member eadingas's Avatar
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    Default Fleet stats

    Hey all
    Did anybody found out (or maybe Jerome already has the answer :) if the stats for ship types (not the ones in export_descr_unit, the other ones) matter at all? Are they important, or can we use the same ship type for every naval unit, and it won't matter ?
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    CA CA JeromeGrasdyke's Avatar
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    Default Re: Fleet stats

    Quote Originally Posted by eadingas
    Hey all
    Did anybody found out (or maybe Jerome already has the answer :) if the stats for ship types (not the ones in export_descr_unit, the other ones) matter at all? Are they important, or can we use the same ship type for every naval unit, and it won't matter ?
    The only ship stats that matter are the ones in export_descr_unit.txt -- the autoresolve treats any shipboard engagement as an attempt to board, with an attempt to ram beforehand. The chance for a successful ramming attack is dependent only on the admiral's stars, after which it resolves the two sets of men as being in a head-to-head fight (ie no flanking), using the soldier stats from the unit type description. It does allow for a second ship to join as a flanking attack, but not a third...
    "All our words are but crumbs that fall down from the feast of the mind."
    -- from 'The Prophet' by Kahlil Gibran

  3. #3
    Wandering Historian Member eadingas's Avatar
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    Default Re: Fleet stats

    So engine-wise, the stats do not describe anything about the ship, but only how good the soldiers on board are?
    And what does succesful ramming do? Automaticaly sink the ship?
    Last edited by eadingas; 02-14-2005 at 20:57.
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