heh, sorry.

Basically, that the rate at which traits are being awarded appears to be doubled, i.e. a victory with a fresh general will raise a him straight to GoodCommander (+2 Command) rather than ConfidentCommander (+1).

If you've had a look at the export_descr_character_traits file you'll notice that victories should be only awarding a single point to the GoodCommander trait, and as explained above, this doesn't appear to be the case.

What I was saying is that this could also be the case for a lot more than just the combat traits (GoodCommander, GoodAttacker, GoodDefender, GoodSiege Defender, etc); only I haven't tested them yet.

If this IS the case, then we're looking at having to double all the threshold values to achieve what things used to be like in 1.1.