Make a backup of export_descr_character_traits file. Open export_descr_character_traits and find the following:
Replace the xyz number with something you find appropriate. I have it at 5 (5% chance of getting the trait under said conditions).Code:Trigger governing19 WhenToTest GovernorBuildingCompleted Condition GovernorLoyaltyLevel > loyalty_disillusioned and GovernorTaxLevel < tax_high Affects BadTaxman 1 Chance xyz
Do something similar to the badfarmer trigger.
edit:
oops, I just saw you said tax farmer, not just farmer; sorry; just change the aforementioned trigger then, and you'll be fine
Cheers,
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