I also hate badtaxman, badfarmer, and badtrader vices. Not so much because of the roleplay, but rather because in a way the game penalizes you for something you could be doing right.
Another way to change this is to change the number of instances needed to advance to the next level of the trait. So, e.g. in the following code in export_descr_character_traits:
change threshold to 5. This means it will take 5 successful checks to advance to the first level of the trait instead of just a single one. Alter the thresholds for subsequent levels of the trait accordingly. This is another way to decrease the frequency of the trait.Code:;------------------------------------------ Trait BadTaxman Characters family ExcludeCultures barbarian AntiTraits GoodTaxman Level Useless_Assessor Description Useless_Assessor_desc EffectsDescription Useless_Assessor_effects_desc Threshold 1 Effect TaxCollection -10
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