Thanks for the tip DJ. I will give this a try.
I never really bothered to set a proper texture path in Max when making new RTW models since the text file defined it. I was a bit surprised NOT to see that for wardogs.
I hope I can solve this, since it seems to me that this is a good way to implement my undead units too. There behaviour would be ideally suited to this sort of thing. That is, of course, assuming you can have any extra 'dog' type units. Haven't tried much experimentation there, but I will!
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