Results 1 to 9 of 9

Thread: Sieging Rome - huh?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Unpatched Member hrvojej's Avatar
    Join Date
    Sep 2002
    Location
    It depends...
    Posts
    2,070

    Default Sieging Rome - huh?

    I was wondering if someone could provide me with an explanation of the following:

    I am sieging Rome as the Scipii. I have two units of ballista, which is just enough to bring down one large stone wall, and no other siege machinery nor artillery. However, once I get to the 100%, the wall collapses, my ballista run out of ammo, and a few seconds later I get a "close defeat" scroll and the battle ends?!?! The timer was not even down to 2/3, the wall fell, the old men of the SPQR are ripe for taking, and I get the defeat scroll even before any engagement 3 times in a row?

    What gives??
    Some people get by with a little understanding
    Some people get by with a whole lot more - A. Eldritch

  2. #2
    Member Member BobTheTerrible's Avatar
    Join Date
    Sep 2003
    Location
    Ansonia
    Posts
    151

    Default Re: Sieging Rome - huh?

    Perhaps you need 1 final hit beyond 100% to make the wall completely collapse. Right now it looks like when the ballistas run out of ammo, the game judges that you can't possibly break the walls down (I'm assuming you have no other siege weapons) so the battle automatically ends. Not sure on this though, that's very weird.
    If cockroaches can survive nuclear fallout, then what's in a can of RAID?

  3. #3
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default Re: Sieging Rome - huh?

    did the walls totally broke down or just a peace, cause i needed 12 large onagers to break down 2 pieces of epic wall

    We do not sow.

  4. #4

    Default Re: Sieging Rome - huh?

    Do have the battle time on? I find they are actually shorter than smaller battles. Twenty three minutes!

    So I reloaded and let the AI sally forth. Funny thing is, the reinforcements seemed to be ALWAYS delayed. Of course, the AI was crushed and everyone inside the building disappeared. It must be fixed so the Ai reinforcements actually appears.

    Also, after I attacked the Scipii, the Senate outlawed the two other factions. So ALL three factions were outlawed....

  5. #5

    Default Re: Sieging Rome - huh?

    NO it just happend to me just now. I think the game engine just figured u had lost all ur missile for ballista and had no other way to enter the city walls. Crummy test if u ask me. They shouldve accounted that you already knocked down the walls and can proceed inside.
    Why cant we just get along???

  6. #6

    Default Re: Sieging Rome - huh?

    Let the AI sally then. Take them out in the open field. They always sally when they are superior in numbers.

    It is fairly difficult to fight through a large city full of elite units with reinforcements, arrow towers and with very little time.

    If you wait another turn, they will likely sally anyway. Just post the bug in the sticky thread, perhaps it will make its way to CA's attention.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO