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Thread: XL Mod vs. Super Mod.

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  1. #1

    Default XL Mod vs. Super Mod.

    With your experience with any of these Mods, which one is better. Right now Im in the middle, XL is very cool and so is Super Mod but Im having trouble with Super Mod. So which one do you like? (Sorry I dont know how to make a poll)

  2. #2
    Filthy Rich Member Odin's Avatar
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    Default Re: XL Mod vs. Super Mod.

    I cant speak for the super mod but I can say that the XL mod is a treat to play. The income from trading has been adjusted down so you cant build economic super powers and crush everyone with florins to spare.... and the land values have been tweeked up which the AI tends to build. So more cash for the AI means a better chance of them building better units, which means better battles.

    Peasants have been removed from the XL mod, so when there are revolts, or AI builds cheap units no peasants which was a joke in vanilla VI, you could spend an hour crushing 2500+ peasants with a small quality army and rack up the valor for generals.

    XL also allows you to play Novgorod early, he has seperated it from a new russian faction that gets Kiev. Its loads of fun, personally I like Boyar units, for me this was a definate hook, I am pretty sure most mods get you russians/novgorod early.

    The install was smooth, no crashes or freezes, and no oddities. There is a lot more in the XL mod and I wish I could give an assesment of Super Mod, alas I cannot. The XL mod is a great enhancement to MTW, I reccommend it, but why not try both and then decide?

    I happened to go with XL first, and cant see a reason to switch to another mod that stays in the medieval period.
    Last edited by Odin; 02-16-2005 at 03:56.
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  3. #3
    The Orgs Prophet of RATM Member IrishMike's Avatar
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    Default Re: XL Mod vs. Super Mod.

    Both are great mods, with their own unique features. I like XL because it provides that "Land is power" realism feature with trade adjusted way down. I like BKB Super Mod because of the wide range of factions. I like em both equal.
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  4. #4
    Member Member Duke Dick's Avatar
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    Default Re: XL Mod vs. Super Mod.

    hmmm, should i......?

    I had always been in the school of thought that there was never really any need for the XL mod. BKB's mod had everything(except GA's) covered, and when XL was announced, it was basically looking like being a BKB super mod-lite.

    BKB's provided me with everything i wanted, loads of new units, new factions, new land masses, 3 maps.....the list could go on, and tbh, it still is superior(imo) to the XL mod.

    That does not mean the XL mod is crap. It is still a good mod, which i enjoyed playing(for the times i did), and i can see why some enjoy it, but tbh, a) i found myself going back to my BKB campaigns over and over again instead of carrying on my XL ones and b) i can't really see what makes it comparable with the super mod. I am not really interested in the GA's, and everything seems more numerous in the super mod, but as i said, it is still a great achievement for viking horde.

    so for me, super mod over XL, but XL is still the second best
    "You know me, Marge. I like my beer cold, my TV loud, and my homosexuals fa-laming!" -Homer

  5. #5
    Member Member ah_dut's Avatar
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    Default Re: XL Mod vs. Super Mod.

    I'll be the heretic...medmod all the way

  6. #6
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
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    Default Re: XL Mod vs. Super Mod.

    Quote Originally Posted by Duke Dick
    hmmm, should i......?

    I had always been in the school of thought that there was never really any need for the XL mod. BKB's mod had everything(except GA's) covered, and when XL was announced, it was basically looking like being a BKB super mod-lite.

    BKB's provided me with everything i wanted, loads of new units, new factions, new land masses, 3 maps.....the list could go on, and tbh, it still is superior(imo) to the XL mod.

    That does not mean the XL mod is crap. It is still a good mod, which i enjoyed playing(for the times i did), and i can see why some enjoy it, but tbh, a) i found myself going back to my BKB campaigns over and over again instead of carrying on my XL ones and b) i can't really see what makes it comparable with the super mod. I am not really interested in the GA's, and everything seems more numerous in the super mod, but as i said, it is still a great achievement for viking horde.

    so for me, super mod over XL, but XL is still the second best
    Couldn't disagree more.

    One advantage that XL Mod has over BKB mod?

    IT WORKS.

    BKB Mod has so many little bugs that I had to remember all of the time (i.e. "okay, I can move troops by sea from Morocco to Granada, but not vice versa, and ditto between Scotland and Norway) that I found it to be unplayable. Also, I never experienced it myself (probably because I never played more than 10 turns in BKB Mod before getting frustrated with aforementioned bugs and quitting), but the boards are full of people begging for help with CTD problems with BKB Mod.

    While I admit BKB Mod is very sexy in terms of new units/provinces/buildings, until those bugs are worked out, I can't be bothered with it.
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  7. #7
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: XL Mod vs. Super Mod.

    Goofball to be quite honest i couldn't give a rats arse if you can't be bothered with my mod. The boards are not exactly crammed with people needing help with my mod and hey if you want to make a mod be my guess i'm sure it will be really easy for you.
    With all respect if one person can't get the mod working but another ten can what the hell i'm i suppose to do?

    I hate threads like this because it tries to bring some kind of rivalry with my and VH and there isn't one. This subject has been done too many times and frankly it bores me death.
    Last edited by The Blind King of Bohemia; 02-17-2005 at 00:56.

  8. #8
    Member Member Duke Dick's Avatar
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    Default Re: XL Mod vs. Super Mod.

    Quote Originally Posted by Goofball
    Couldn't disagree more.

    One advantage that XL Mod has over BKB mod?

    IT WORKS.

    BKB Mod has so many little bugs that I had to remember all of the time (i.e. "okay, I can move troops by sea from Morocco to Granada, but not vice versa, and ditto between Scotland and Norway) that I found it to be unplayable. Also, I never experienced it myself (probably because I never played more than 10 turns in BKB Mod before getting frustrated with aforementioned bugs and quitting), but the boards are full of people begging for help with CTD problems with BKB Mod.

    While I admit BKB Mod is very sexy in terms of new units/provinces/buildings, until those bugs are worked out, I can't be bothered with it.
    Sorry to say, but i think you're talking out of your arse mate.

    Firstly, I have never encountered any problems myself with the installation or playing of BKB's mod. Any problems that i encounter are due to me trying to add to the already fantastic mod. Also, most of these aforementioned bugs and glitches that appear and CTD are not the mods fault, but the users fault. i can understand how BKB may get annoyed about these problems. When around 95% of people can get it working properly with no problems, and others cannot and simply blame him and the mod, how would he know how to fix it or get it working, its that persons PC that is at fault. All we should expect off him is to get the mod finished and downloaded, if it doesnt work, WE have obviously done something wrong, not him.

    You also say that you have never played past 10 turns of BKB's mod due to 'Bugs and quitting'. Well tbh, i have never played past 10 turns in VH's mod....why would I when BKB's is there to be played, XL pales in comparison(my opinion, no need to bitch about it anyone because it'll never change-and that includes you VH)

    Oh, and finally, i think myself and BKB would like to hear how I can move troops by sea from Morocco to Granada, but not vice versa, and ditto between Scotland and Norway makes a mod unplayable. I'd love to hear the answer you come up with, seeing as your previous post was literally full of crap.

    Kind regards, Duke Dick
    "You know me, Marge. I like my beer cold, my TV loud, and my homosexuals fa-laming!" -Homer

  9. #9
    Member Member ROCKHAMMER's Avatar
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    Default Re: XL Mod vs. Super Mod.

    I have my game currently un-modded as I am a skeptic. If I was to decide to install one of these Mods which shoud it be? I am not referring to just these 2 either. I want the best upgrades/mods, with the best performance and the fewest problems. Can anyone make a recommendation on which one to use and the best place to download it if other than this site.. Thanks in advance.
    Eigi Eru Enn Allir Jomsvikingar daudhir
    (Not Yet Are All the Jomsvikings Dead)

  10. #10
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: XL Mod vs. Super Mod.

    Rockhammer your best bet is to check out the Engineers Guild and check out each mod's features, deciding which one you think appeals to you most.

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