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Thread: XL Mod vs. Super Mod.

  1. #1

    Default XL Mod vs. Super Mod.

    With your experience with any of these Mods, which one is better. Right now Im in the middle, XL is very cool and so is Super Mod but Im having trouble with Super Mod. So which one do you like? (Sorry I dont know how to make a poll)

  2. #2
    Filthy Rich Member Odin's Avatar
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    Default Re: XL Mod vs. Super Mod.

    I cant speak for the super mod but I can say that the XL mod is a treat to play. The income from trading has been adjusted down so you cant build economic super powers and crush everyone with florins to spare.... and the land values have been tweeked up which the AI tends to build. So more cash for the AI means a better chance of them building better units, which means better battles.

    Peasants have been removed from the XL mod, so when there are revolts, or AI builds cheap units no peasants which was a joke in vanilla VI, you could spend an hour crushing 2500+ peasants with a small quality army and rack up the valor for generals.

    XL also allows you to play Novgorod early, he has seperated it from a new russian faction that gets Kiev. Its loads of fun, personally I like Boyar units, for me this was a definate hook, I am pretty sure most mods get you russians/novgorod early.

    The install was smooth, no crashes or freezes, and no oddities. There is a lot more in the XL mod and I wish I could give an assesment of Super Mod, alas I cannot. The XL mod is a great enhancement to MTW, I reccommend it, but why not try both and then decide?

    I happened to go with XL first, and cant see a reason to switch to another mod that stays in the medieval period.
    Last edited by Odin; 02-16-2005 at 03:56.
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    The Orgs Prophet of RATM Member IrishMike's Avatar
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    Default Re: XL Mod vs. Super Mod.

    Both are great mods, with their own unique features. I like XL because it provides that "Land is power" realism feature with trade adjusted way down. I like BKB Super Mod because of the wide range of factions. I like em both equal.
    When ignorance reigns life is lost.

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  4. #4
    Member Member Duke Dick's Avatar
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    Default Re: XL Mod vs. Super Mod.

    hmmm, should i......?

    I had always been in the school of thought that there was never really any need for the XL mod. BKB's mod had everything(except GA's) covered, and when XL was announced, it was basically looking like being a BKB super mod-lite.

    BKB's provided me with everything i wanted, loads of new units, new factions, new land masses, 3 maps.....the list could go on, and tbh, it still is superior(imo) to the XL mod.

    That does not mean the XL mod is crap. It is still a good mod, which i enjoyed playing(for the times i did), and i can see why some enjoy it, but tbh, a) i found myself going back to my BKB campaigns over and over again instead of carrying on my XL ones and b) i can't really see what makes it comparable with the super mod. I am not really interested in the GA's, and everything seems more numerous in the super mod, but as i said, it is still a great achievement for viking horde.

    so for me, super mod over XL, but XL is still the second best
    "You know me, Marge. I like my beer cold, my TV loud, and my homosexuals fa-laming!" -Homer

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    Member Member ah_dut's Avatar
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    Default Re: XL Mod vs. Super Mod.

    I'll be the heretic...medmod all the way

  6. #6
    Member Member ROCKHAMMER's Avatar
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    Default Re: XL Mod vs. Super Mod.

    I have my game currently un-modded as I am a skeptic. If I was to decide to install one of these Mods which shoud it be? I am not referring to just these 2 either. I want the best upgrades/mods, with the best performance and the fewest problems. Can anyone make a recommendation on which one to use and the best place to download it if other than this site.. Thanks in advance.
    Eigi Eru Enn Allir Jomsvikingar daudhir
    (Not Yet Are All the Jomsvikings Dead)

  7. #7
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: XL Mod vs. Super Mod.

    Rockhammer your best bet is to check out the Engineers Guild and check out each mod's features, deciding which one you think appeals to you most.

  8. #8
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
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    Default Re: XL Mod vs. Super Mod.

    Quote Originally Posted by Duke Dick
    hmmm, should i......?

    I had always been in the school of thought that there was never really any need for the XL mod. BKB's mod had everything(except GA's) covered, and when XL was announced, it was basically looking like being a BKB super mod-lite.

    BKB's provided me with everything i wanted, loads of new units, new factions, new land masses, 3 maps.....the list could go on, and tbh, it still is superior(imo) to the XL mod.

    That does not mean the XL mod is crap. It is still a good mod, which i enjoyed playing(for the times i did), and i can see why some enjoy it, but tbh, a) i found myself going back to my BKB campaigns over and over again instead of carrying on my XL ones and b) i can't really see what makes it comparable with the super mod. I am not really interested in the GA's, and everything seems more numerous in the super mod, but as i said, it is still a great achievement for viking horde.

    so for me, super mod over XL, but XL is still the second best
    Couldn't disagree more.

    One advantage that XL Mod has over BKB mod?

    IT WORKS.

    BKB Mod has so many little bugs that I had to remember all of the time (i.e. "okay, I can move troops by sea from Morocco to Granada, but not vice versa, and ditto between Scotland and Norway) that I found it to be unplayable. Also, I never experienced it myself (probably because I never played more than 10 turns in BKB Mod before getting frustrated with aforementioned bugs and quitting), but the boards are full of people begging for help with CTD problems with BKB Mod.

    While I admit BKB Mod is very sexy in terms of new units/provinces/buildings, until those bugs are worked out, I can't be bothered with it.
    "What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"

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  9. #9
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: XL Mod vs. Super Mod.

    Goofball to be quite honest i couldn't give a rats arse if you can't be bothered with my mod. The boards are not exactly crammed with people needing help with my mod and hey if you want to make a mod be my guess i'm sure it will be really easy for you.
    With all respect if one person can't get the mod working but another ten can what the hell i'm i suppose to do?

    I hate threads like this because it tries to bring some kind of rivalry with my and VH and there isn't one. This subject has been done too many times and frankly it bores me death.
    Last edited by The Blind King of Bohemia; 02-17-2005 at 00:56.

  10. #10
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
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    Default Re: XL Mod vs. Super Mod.

    Quote Originally Posted by The Blind King of Bohemia
    Goofball to be quite honest i couldn't give a rats arse if you can't be bothered with my mod. The boards are not exactly crammed with people needing help with my mod and hey if you want to make a mod be my guess i'm sure it will be really easy for you.

    I hate threads like this because it tries to bring some kind of rivalry with my and VH and there isn't one. This subject has been done too many times and frankly it bores me death.
    BKB, it's clear that I have pissed you off.

    It was not my intention to personally insult you, or perpetuate any silly "mod rivalry." Shottie asked a question about which of the two mods Org members would recommend and why, and I gave my answer based on my experience with both mods.

    And I do realize how difficult modding is, especially when it comes to a mod as ambitious and unique as yours. Personally, I have problems just trying to change the game end date or give the HRE a couple of extra starting Urban Militia.

    Peace, my friend.

    "What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"

    - TSM

  11. #11
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: XL Mod vs. Super Mod.

    To be honest this sort of critcism is the one reason why i will not ever be modding Rome and that is the truth. Over the time i have worked on the mod over 90% of feedback was negative with the odd praise but they are often few and far between. I worked tremedously hard on the mod and i believe i never got the recognition i deserved and sometimes the ingratitude to modders in general on these forums really leaves me in a rage.
    I thank the small core of people who stuck with the mod and helped here and there. I rarely venture on these boards anymore and i can't see me being on here anymore. Modding has just left me and apart from personal stuff i won't be doing anything to do with the total war series anymore

  12. #12
    Member mercian billman's Avatar
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    Default Re: XL Mod vs. Super Mod.

    I've never played BKBs but I have played XL and would definately reccomend it. I'm still playing as the Cumans and can remember some of the epic battles I had with the Golden Horde, two evenly matched cavalry armies fighting with their 5-6* kings leading the way is definately something that should be experienced.

    Also the new economic system seems to be more reflective of the times as 20,000 florin incomes seems to be impossible. For most of my campaign (Cuman, expert) I had to struggle through with incomes of 300-400 florin, carefully plotting my expansions to ensure I did not lose men who couldn't be replaced.

    The XL mod was definately the most challenging mod I've played and I highly reccomend it.

  13. #13
    Member Member Duke Dick's Avatar
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    Default Re: XL Mod vs. Super Mod.

    Quote Originally Posted by Goofball
    Couldn't disagree more.

    One advantage that XL Mod has over BKB mod?

    IT WORKS.

    BKB Mod has so many little bugs that I had to remember all of the time (i.e. "okay, I can move troops by sea from Morocco to Granada, but not vice versa, and ditto between Scotland and Norway) that I found it to be unplayable. Also, I never experienced it myself (probably because I never played more than 10 turns in BKB Mod before getting frustrated with aforementioned bugs and quitting), but the boards are full of people begging for help with CTD problems with BKB Mod.

    While I admit BKB Mod is very sexy in terms of new units/provinces/buildings, until those bugs are worked out, I can't be bothered with it.
    Sorry to say, but i think you're talking out of your arse mate.

    Firstly, I have never encountered any problems myself with the installation or playing of BKB's mod. Any problems that i encounter are due to me trying to add to the already fantastic mod. Also, most of these aforementioned bugs and glitches that appear and CTD are not the mods fault, but the users fault. i can understand how BKB may get annoyed about these problems. When around 95% of people can get it working properly with no problems, and others cannot and simply blame him and the mod, how would he know how to fix it or get it working, its that persons PC that is at fault. All we should expect off him is to get the mod finished and downloaded, if it doesnt work, WE have obviously done something wrong, not him.

    You also say that you have never played past 10 turns of BKB's mod due to 'Bugs and quitting'. Well tbh, i have never played past 10 turns in VH's mod....why would I when BKB's is there to be played, XL pales in comparison(my opinion, no need to bitch about it anyone because it'll never change-and that includes you VH)

    Oh, and finally, i think myself and BKB would like to hear how I can move troops by sea from Morocco to Granada, but not vice versa, and ditto between Scotland and Norway makes a mod unplayable. I'd love to hear the answer you come up with, seeing as your previous post was literally full of crap.

    Kind regards, Duke Dick
    "You know me, Marge. I like my beer cold, my TV loud, and my homosexuals fa-laming!" -Homer

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    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
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    Default Re: XL Mod vs. Super Mod.

    Quote Originally Posted by Duke Dick
    Sorry to say, but i think you're talking out of your arse mate.

    .....(insert blah, blah blah, blah)......

    I'd love to hear the answer you come up with, seeing as your previous post was literally full of crap.
    Oh dear...

    To be honest, it's really not that important to me whether you agree with my critique or not. A question was asked about people's experience with two different mods, and I answered honestly, based on my experience.

    I can understand BKB getting a little upset with me, since he must have put in hundreds of hours of work on his mod. However, Dick (it is okay if I call you "Dick," isn't it, Dick?), for somebody who has done nothing but invest a few hours of gametime in playing the mod, you seem to have an awful lot of emotion invested in this. Why are you getting so wound up?

    You should probably lay off the espressos...

    "What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"

    - TSM

  15. #15

    Default Re: XL Mod vs. Super Mod.



    Oh and to stay on topic the XL mod sounds nice with the dubbed down Sea Trade and increased Land trade .

  16. #16
    Philologist Senior Member ajaxfetish's Avatar
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    Default Re: XL Mod vs. Super Mod.

    Agree with BAD. I think we can all afford to go back to being civil.

    "I do not yet know how chivalry will fare in these calamitous times of ours." --- Don Quixote
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  17. #17
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: XL Mod vs. Super Mod.

    To be fair Goofball I checked out your critiques and found that you can move troops between Granada and Morocco with no problems in any eras. There is a problem with moving troops from Morocco to Cordoba in Late, but I'm looking into that, and also it gives the Almohads a chance from the poweful Spanish. Troops can move fine from Norway to Scotland via the Norwegian Sea and the North Sea, and if you have a ship in the Irish Sea and the Norwegian Sea you can do the same thing vice versa. These were problems when the LMM created the script, which I might fix. Its not ideal I agree, but it certainly doesn't make the game unplayable if you just work round it and not quit just because you come across one pretty small obstacle. In the case of most mods, and not just mine, it seems so easy to pick out these 'apparent' small little bugs over the actual good stuff, which in the majority of mods there is a lot of.

  18. #18
    Member Member Duke Dick's Avatar
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    Default Re: XL Mod vs. Super Mod.

    Quote Originally Posted by Goofball
    Oh dear...

    To be honest, it's really not that important to me whether you agree with my critique or not. A question was asked about people's experience with two different mods, and I answered honestly, based on my experience.

    I can understand BKB getting a little upset with me, since he must have put in hundreds of hours of work on his mod. However, Dick (it is okay if I call you "Dick," isn't it, Dick?), for somebody who has done nothing but invest a few hours of gametime in playing the mod, you seem to have an awful lot of emotion invested in this. Why are you getting so wound up?

    You should probably lay off the espressos...

    all that, and still no answer i see. A)People can get wound up over stuff if they want, and this is something i have always felt strongly about. Especially now that BKB has admitted he won't be making any more mods. B)I don't drink Espressos C)If your trying to wind me up, then i'd suggest you get some better material

    Oh, and its ok for you to call me Dick, on that topic, is it ok if i call you a cunt?
    Last edited by Duke Dick; 02-25-2005 at 09:31.
    "You know me, Marge. I like my beer cold, my TV loud, and my homosexuals fa-laming!" -Homer

  19. #19

    Default Re: XL Mod vs. Super Mod.

    I would like to ask this...
    If someone does not have the original MTW, will he have any problems whith the MTW(XL)?

  20. #20
    Filthy Rich Member Odin's Avatar
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    Default Re: XL Mod vs. Super Mod.

    Quote Originally Posted by Thessalos
    I would like to ask this...
    If someone does not have the original MTW, will he have any problems whith the MTW(XL)?
    Which total war do you have? Do you have the battle pack?

    XL runs on MTW VI 2.01

    However many pieces it takes to get to that end is up to you, but I have the battle pack and it comes with MTW, VI and 2.01.
    There are few things more annoying than some idiot who has never done anything trying to say definitively how something should be done.

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  21. #21
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
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    Default Re: XL Mod vs. Super Mod.

    Quote Originally Posted by The Blind King of Bohemia
    To be fair Goofball I checked out your critiques and found that you can move troops between Granada and Morocco with no problems in any eras. There is a problem with moving troops from Morocco to Cordoba in Late, but I'm looking into that, and also it gives the Almohads a chance from the poweful Spanish.
    Sorry, no. There was a problem moving troops from Morocco to Granada in Early. From my original post to you on the subject:

    Quote Originally Posted by The Blind King of Bohemia
    Quote Originally Posted by Goofball
    Did you change anything around with the rules for moving troops by sea? I currently have troops in Morocco that I want to move to Granada. I have a port in Morocco, a ship in the Straits of Gibralter, and it still won't let me move those troops. Do I now need to have ports in both the province troops are leaving and the province they are going to? Is it something else that I am missing?
    Tried it out, you need a port in granada. Sorry about that and possibly won't be able to fix.
    As far as the northern troop movement problems I referred to earlier, my mistake, I got the areas wrong. Here is what the actual problem was (from my original posts):

    Quote Originally Posted by Goofball
    Sorry to be the bearer of bad news, but I found another troop transport glitch. This time playing as the Norse in Early.

    I am trying to move troops from Orkneyjar & Caithness to Norway. I have ports in both provinces and longboats in the North Atlantic, the North Sea, and the Norwegian Sea. Yet I still cannot move my troops.
    and:

    Quote Originally Posted by Goofball
    Oops. I forgot to mention that I can move troops from Norway to Orkneyjar & Caithness, but not vice versa.
    At any rate, I posted those quotes just to let you know that I am not just blindly trying to insult your mod. It appears that I just had a bit of bad luck, because the first two campaigns I tried (the Almos then the Norse) had glitches that, while small, severely hampered my factions' abilities to expand.

    As I said, I love everything else you did with the mod, and overall it appears to be very sexy. I'm going to give it another try, because if everybody else speaks so highly of it, it must be loads of fun to play even if there are some minor hitches.

    Quote Originally Posted by Duke Dick
    all that, and still no answer i see. A)People can get wound up over stuff if they want, and this is something i have always felt strongly about. Especially now that BKB has admitted he won't be making any more mods. B)I don't drink Espressos C)If your trying to wind me up, then i'd suggest you get some better material

    Oh, and its ok for you to call me Dick, on that topic, is it ok if i call you a ****?
    Such language!

    Be careful or I'll tell your mum and she'll wash your mouth out with soap! Now, be a good boy and run along to school.
    "What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"

    - TSM

  22. #22
    Member Member Duke Dick's Avatar
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    Default Re: XL Mod vs. Super Mod.

    my moms dead, ass hole. don't throw insults like that around ok.
    "You know me, Marge. I like my beer cold, my TV loud, and my homosexuals fa-laming!" -Homer

  23. #23
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
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    Default Re: XL Mod vs. Super Mod.

    Quote Originally Posted by Duke Dick
    my moms dead, ass hole. don't throw insults like that around ok.
    Sorry. Be a good boy and run along to school before I wash your mouth out with soap.
    "What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"

    - TSM

  24. #24
    Member Member Duke Dick's Avatar
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    Default Re: XL Mod vs. Super Mod.

    Quote Originally Posted by Goofball
    Sorry. Be a good boy and run along to school before I wash your mouth out with soap.
    ok then, tell your mom to go wash her mouth out as well, i dont want it to be dirty when she........

    don't call me a kid, if i was , it would make your mom a paedo.
    "You know me, Marge. I like my beer cold, my TV loud, and my homosexuals fa-laming!" -Homer

  25. #25
    Dyslexic agnostic insomniac Senior Member Goofball's Avatar
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    Default Re: XL Mod vs. Super Mod.

    Quote Originally Posted by Duke Dick
    ok then, tell your mom to go wash her mouth out as well, i dont want it to be dirty when she........

    don't call me a kid, if i was , it would make your mom a paedo.
    My, but you are a foul-mouthed little boy, aren't you?

    Maybe you better just quit while you are behind.

    As for me, I'm quitting while I'm ahead.

    "What, have Canadians run out of guns to steal from other Canadians and now need to piss all over our glee?"

    - TSM

  26. #26
    Master of Puppets Member bretwalda's Avatar
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    Default Re: XL Mod vs. Super Mod.

    Guys, be reasonable! Stop doing this!

    I hate internet because you can't have a beer together to sort things out...

    But please turn to your fridge and consume one can/bottle of your favourite and let's skip to _real topics_ I mean MTW...
    This space is for sale. Anybody wanting to advertise little blue pills, pumping body parts or financial services that cost you a fortune may do it here for a small fee instead of packing my mailbox. Thank you.
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  27. #27
    Member Member Ulair's Avatar
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    Default Re: XL Mod vs. Super Mod.

    Gentlemen! You can't fight in here! This is the Total War Room!

    (sorry )

    But let's keep it civil, yeah? Any flaming, take it to PM - or, as bretwalda suggests, grab yourselves a virtual beer. One of the reasons I keep coming back to the Org is the fact that flame wars generally don't happen and the level of debate is both high and polite. Let's not break that.



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  28. #28
    Member Member lugh's Avatar
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    Default Re: XL Mod vs. Super Mod.

    With your experience with any of these Mods, which one is better. Right now Im in the middle, XL is very cool and so is Super Mod but Im having trouble with Super Mod. So which one do you like? (Sorry I dont know how to make a poll)
    Hmm, well you've done me a service shottie. I didnt post immediately since ~I wanted to get Super dled and played a bit to give it a fair shot.
    So I did. (damn, Ive four versions of MTW now, MTW 2.01 vanilla, MTWXL, MTWBKB and HellenicTW, Napoleonic to come once I make some room on my HD)

    To be honest, as I think BKB said, all mods have problems. The people who make them arent perfect and cant employ a legion of testers to play the game before release.

    Both mods in question have problems. Some I could solve, names, descriptions etc and others were a bit above me, the movement ones for exa\mple.

    I dont think it detracts from either mod though, theyre both immensely enjoyable, Ive played XL for ages, and now the life of the game is extended a bunch more (and I wasnt even getting bored) with Super as it adds another dimension to the game. my only quibble being I have to quit and load each version individually cause I have about 6 campaighns Im trying to finish!

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