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Thread: Investigation of unit attributes

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    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Effect of unit attributes

    JeromeGrasdyke gave a fairly detailed answer on what command does in this thread.

    Quote Originally Posted by JeromeGrasdyke
    It currently affects both morale and combat ability - we tried it for a while with just morale, but it ended up being not enough of a bonus. The combat calculations have changed so much from Rome to Medieval as to be unrecogniseable, so it's no longer easy to equate stars to experience.

    As a rule of thumb it's one point of attack per command rank, up to a maximum of 10, and this can become negative for very bad generals. This combat bonus is applied to all troops under his command on the battlefield. Experience is one point of attack and one point of defense per chevron, plus a morale bonus as well.

    The general's command also controls his radius-of-effect, which is set to 30 m + 5 m * command + 2 m * influence. This is used to award morale bonusses to nearby units (in addition to the combat bonus), and when testing which units are affected it tests the distance between the actual general's position and the centre-point of the unit being considered.
    Quote Originally Posted by Duke John
    If this thread is out of place, then please feel free to merge/move/close it. You handled my other threads well too, thank you for that.
    I'm happy with it here. And no problem.
    Last edited by therother; 02-16-2005 at 13:33.
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