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Thread: Uber or Champion units.

  1. #1
    Member Member Razor1952's Avatar
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    Default Uber or Champion units.

    I wonder if the modding gods could comment on making and implementing champion units.

    Here's one idea for them.

    For example for Greeks

    Achilles Unit , 1 guy only with huge spear statistics(looks like Brad Pitt maybe?) . Graphically about 10% bigger than normal unit. Overall power about = to one elite unit. Obviously only 1 champion/faction.
    Other questions -can you have a 1 unit?, what about recruiting(maybe given at start) and not trainable.? Trainable only at Pantheon?

    Any ideas comments welcome.
    Such is life- Ned Kelly -his last words just before he was hanged.

  2. #2

    Default Re: Uber or Champion units.

    Smallest unit size is 6 and it grows to 12 on normal 24 large and so on.

  3. #3
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Uber or Champion units.

    But you could have that unit as the captain and have 5 bodyguards for your hero...

  4. #4

    Default Re: Uber or Champion units.

    A few related questions:

    1) Would that limit you to a single 'champion' unit or could you have several different ones? So, if you had five different captains (or generals) with their bodyguards could each captain have a different skin or would they all have to be the Achilles model?

    2) How many differentiated models can you have within a unit? Say you wanted Achilles favourite 'friend' Patroculus beside him, or the LOTR mod wanted to do the twelve fellowship within a single unit? You could presumably reskin the captain and the standard bearer, but could you go further?

    3) On the topic of unit sizes, and I may have totally gone off the deep-end on this one, small elephant units have only three members (though more riders). If you could reduce the size of the riders to be near invisible and replace the elephant model with a human model could we then have a unit of three?
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  5. #5
    Actual Person Member Paul Peru's Avatar
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    Default Re: Uber or Champion units.

    Quote Originally Posted by Epistolary Richard
    1) Would that limit you to a single 'champion' unit or could you have several different ones? So, if you had five different captains (or generals) with their bodyguards could each captain have a different skin or would they all have to be the Achilles model?
    I think the captain's different; the rest are the same. You could make a myrmidon unit with Achilles as its captain, say.
    Quote Originally Posted by Epistolary Richard
    2) How many differentiated models can you have within a unit? Say you wanted Achilles favourite 'friend' Patroculus beside him, or the LOTR mod wanted to do the twelve fellowship within a single unit? You could presumably reskin the captain and the standard bearer, but could you go further?
    Just 2: the captain and the rank and file, AFAIK
    Quote Originally Posted by Epistolary Richard
    3) On the topic of unit sizes, and I may have totally gone off the deep-end on this one, small elephant units have only three members (though more riders). If you could reduce the size of the riders to be near invisible and replace the elephant model with a human model could we then have a unit of three?
    That would be something! A huge hero with 6 tiny goblins on it
    If you want to approach invisibilty, you could probably do something with skinning also. Plus riders can be at least partially hidden inside the mount (you get to set different offsets)
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  6. #6
    Wandering Historian Member eadingas's Avatar
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    Default Re: Uber or Champion units.

    You could create Hydra or seven-headed Dragon, using the elephant+riders approach :)
    I'm still not here

  7. #7
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Uber or Champion units.

    I think that in addition to the rank, it is possible to have at least two single units, for example a captain and a standard carrier, so in theory it would be possible to have a myrmidon unit with captain Achille and a sub-captain Patroclus.
    This is an example:
    Code:
    type             spanish bull warriors
    dictionary       bull_warriors1      ; Devotio Warrior
    category         infantry
    class            heavy
    voice_type       Medium_1
    soldier          carthage_bull_warrior, 40, 0, 1
    officer          carthaginian_standard
    officer          estandarte
    attributes       sea_faring, hide_improved_forest, hardy
    formation        1, 2, 2, 3, 3, square
    stat_health      2, 0
    stat_pri         17, 5, pilum, 40, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr    prec, thrown ap
    stat_sec         13, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
    stat_sec_attr    no
    stat_pri_armour  5, 5, 2, metal
    stat_sec_armour  0, 1, flesh
    stat_heat        0
    stat_ground      2, 1, 0, -1
    stat_mental      15, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 1150, 200, 120, 180, 1150
    ownership        spain
    This is the description of the whole unit in export_descr_unit and it is necessary to define the officer in descr_model_battle:
    Code:
    type				estandarte
    skeleton			fs_standard_bearer
    indiv_range			40
    texture				spain, data/models_unit/textures/Musico_ibero.tga
    model_flexi			data/models_unit/officer_east_musician_300.cas, 8
    model_flexi			data/models_unit/officer_east_musician_200.cas, 15
    model_flexi			data/models_unit/officer_east_musician_100.cas, 30
    model_flexi			data/models_unit/officer_east_musician_70.cas, max
    model_sprite		spain, 60.0, data/sprites/numidia_carthage_numidian_cavalry_sprite.spr
    model_tri			400, 0.5f, 0.5f, 0.5
    Cheers.

  8. #8
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Uber or Champion units.

    Some of the Roman units allow for a Centurion, a Standard bearer and a captain in addtion to the normal soldiers...

  9. #9
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Uber or Champion units.

    I think the limit to officers is 3.

  10. #10
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Uber or Champion units.

    Quote Originally Posted by Myrddraal
    I think the limit to officers is 3.
    It is 3... But I wonder if that means that there has to be an open slot for a captain.

    Btw, do you guys know which factions have officers and what they are called. I'm tired of the Romans being the only ones I can for sure add centurions to (well can actually add officers to the greeks as well). But it would be lovely to add a sort of officer to the Chosen units.
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  11. #11
    Member Member chemchok's Avatar
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    Default Re: Uber or Champion units.

    Nope, you can have the 3 officer slots filled up and the lesser general will still lead the unit.

  12. #12
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Uber or Champion units.

    Quote Originally Posted by chemchok
    Nope, you can have the 3 officer slots filled up and the lesser general will still lead the unit.
    Interesting... You just tested that or have you created one such unit by 'accident'? Does the captain then stand in a fourth row or something? A nice protected position I should think given that the other three officers are 2HP soldiers of the unit.
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  13. #13
    Member Member chemchok's Avatar
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    Default Re: Uber or Champion units.

    I was testing the limits. Originally, I had also thought that the third slot needed to be "open" for the lesser general, but wanted to make sure. And yep, the lesser general stands in the fourth row. Here's a screenshot.


  14. #14
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Uber or Champion units.

    You added a Triarii??? How did you do that?
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  15. #15
    Member Member chemchok's Avatar
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    Default Re: Uber or Champion units.

    Hehe, you can use any model for the officers. Just make sure there's a specific faction texture defined for the model in descr_model_battle.txt.

    Code:
    type                    roman praetorian cohort i
    dictionary              roman_praetorian_cohort_i      ; Praetorian Cohort
    category                infantry
    class                   heavy
    voice_type              Heavy_1
    soldier                 roman_praetorian_cohort_i, 40, 0, 1.3
    officer                 roman_centurion
    officer                 roman_standard
    officer                 roman_triarii
    attributes              sea_faring, hide_forest, can_sap, very_hardy
    formation               1, 2, 2, 3, 4, square, testudo
    stat_health             1, 0
    stat_pri                14, 4, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr           prec, thrown ap
    stat_sec                12, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr           no
    stat_pri_armour         8, 13, 5, metal
    stat_sec_armour         0, 1, flesh
    stat_heat               5
    stat_ground             2, 0, 0, 0
    stat_mental             10, disciplined, highly_trained
    stat_charge_dist        30
    stat_fire_delay         0
    stat_food               60, 300
    stat_cost               2, 1250, 320, 90, 130, 1250
    ownership               romans julii,romans brutii,romans scipii,romans senate
    -----

    In export_descr_unit.txt the "soldier" line references the model used for the unit. In the case of the praetorian cohort, the soldier line is...

    Code:
    soldier                 roman_praetorian_cohort_i, 40, 0, 1.3
    Ignore the numbers and just use the text in bold. So to add three praetorian cohort officers to a velite unit you would add the following (bold) lines;

    Code:
    type                    roman velite
    dictionary              roman_velite      ; Velites
    category                infantry
    class                   missile
    voice_type              Light_1
    soldier                 roman_velite, 40, 0, 0.8
    officer                 roman_praetorian_cohort_i
    officer                 roman_praetorian_cohort_i
    officer                 roman_praetorian_cohort_i
    mount_effect            elephant +6, chariot +6
    attributes              sea_faring, hide_improved_forest, hide_long_grass, can_sap
    formation               1.6, 2, 3.2, 4, 3, square
    stat_health             1, 0
    stat_pri                9, 2, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
    stat_pri_attr           thrown
    stat_sec                5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr           no
    stat_pri_armour         2, 9, 2, flesh
    stat_sec_armour         0, 0, flesh
    stat_heat               1
    stat_ground             2, 0, 3, 0
    stat_mental             4, normal, untrained
    stat_charge_dist        30
    stat_fire_delay         0
    stat_food               60, 300
    stat_cost               1, 270, 170, 30, 40, 270
    ownership               roman
    Simple as that.

  16. #16
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Uber or Champion units.

    Hmmm... Could be very useful as I have found out that the greek_officer is in fact a Macedonian officer (well in gameterms as he carries that odd Lambda-that-should-be-an-Alpha on his shield). I really want officers for the other greek factions as well (especially the Seleucids).
    Now I just have to see what kind of soldiers would be good as officers... Perhaps Royal Pikemen would be good, just too bad they have those spears, would seem out of place in a pike-phalanx.

    Btw, have you noticed that some dev at CA made a typo back when he created a skin? The Thracian warriors have the skin called thracoan ('i' and 'o' are right next to each other).
    Last edited by Kraxis; 02-17-2005 at 21:53.
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  17. #17
    Member Member Razor1952's Avatar
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    Default Re: Uber or Champion units.

    Thanks for the replies guys. I presume the scale modifyer can be used to make bigger units on the battle field?

    I think I would implement the champion unit this way.

    eg Greeks.

    Achilles(general unit)
    +3 officers(different associates eg. Patroclus)
    +bodyguard Myrmidons 12

    gives 16 unit size on normal

    I unit per faction given at the start , not trainable but retrainable in original capital( I believe I just make build time 999 turns to do that).

    Once lost lost for good.

    Stats to make unit equal to one elite unit (eg Spartans) in battle.

    Movement will be better than normal troops.

    Slightly larger than normal troops to stand out in battle more( a la scale modifyer).

    All I then need is to select the right skins(or modify) a few and make changes as posted above.

    Anyone see any problems with this approach?.


    For the player if he takes care of his champion he should be able to get it up to muchos experience (can you get higher than experience 9?). May make for an interesting side strategy issue. The downside will be the ai won't be able to handle the use and retraining of this unit effectively.
    Such is life- Ned Kelly -his last words just before he was hanged.

  18. #18

    Default Re: Uber or Champion units.

    Quote Originally Posted by chemchok
    I was testing the limits. Originally, I had also thought that the third slot needed to be "open" for the lesser general, but wanted to make sure. And yep, the lesser general stands in the fourth row. Here's a screenshot.
    So, as per chemchok's example, we can actually have five differentiated models within a six man unit. Superb!
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  19. #19
    Wandering Historian Member eadingas's Avatar
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    Default Re: Uber or Champion units.

    Um... no, you can have five different models within a 10 man unit: 6 soldiers, 3 officers, 1 commander. Officers don't count towards 6 men minimum limit.
    I'm still not here

  20. #20

    Default Re: Uber or Champion units.

    Ah, thanks eadingas, I'm now downgrading it from a superb to a merely very good.
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  21. #21

    Default Re: Uber or Champion units.

    Can Someone Explain What I gotta Define in Descr_model_battle for a regular unit to be used as a officer?

  22. #22

    Default Re: Uber or Champion units.

    Nothing really (apart from giving it the skeleton you want - fs_standard_bearer for example), you just have to add the unit model's name to the officer tag in the EDU of the other unit.

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