Hehe, you can use any model for the officers. Just make sure there's a specific faction texture defined for the model in descr_model_battle.txt.
Code:
type roman praetorian cohort i
dictionary roman_praetorian_cohort_i ; Praetorian Cohort
category infantry
class heavy
voice_type Heavy_1
soldier roman_praetorian_cohort_i, 40, 0, 1.3
officer roman_centurion
officer roman_standard
officer roman_triarii
attributes sea_faring, hide_forest, can_sap, very_hardy
formation 1, 2, 2, 3, 4, square, testudo
stat_health 1, 0
stat_pri 14, 4, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown ap
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 8, 13, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 5
stat_ground 2, 0, 0, 0
stat_mental 10, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 1250, 320, 90, 130, 1250
ownership romans julii,romans brutii,romans scipii,romans senate
-----
In export_descr_unit.txt the "soldier" line references the model used for the unit. In the case of the praetorian cohort, the soldier line is...
Code:
soldier roman_praetorian_cohort_i, 40, 0, 1.3
Ignore the numbers and just use the text in bold. So to add three praetorian cohort officers to a velite unit you would add the following (bold) lines;
Code:
type roman velite
dictionary roman_velite ; Velites
category infantry
class missile
voice_type Light_1
soldier roman_velite, 40, 0, 0.8
officer roman_praetorian_cohort_i
officer roman_praetorian_cohort_i
officer roman_praetorian_cohort_i
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 9, 2, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 9, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 0, 3, 0
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 270, 170, 30, 40, 270
ownership roman
Simple as that.
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