Something along this line. I added resource horses and camels in desc_region because I just want to make the game dificult to myself where's I can train cavalry if got horses and archers in region that there is wood.

Just a question , should I put it under hidden_resource ? My only 'workable' slf mod before was adding " and resource timber " in export_description_building for oly ports/shipwright/dockyard with timber in the province can produce any sort of ships. I enjoy it though because now I see less ships around.

Back to the question , if I want to apply to cavalry & archers ? Is it the same way ?

1. Add 'resouce' in desc_region

2. Add " and resource horses / woods " in edb ?

OR

3. Add " and hidden_resource .... " in edb ?

I tried option 2 but it CTD right after start. Maybe because some mistakes / typo error because I tried to re-do the whole lot. This time I'll try one faction first and see how it goes. As for my 'timber' mod it works with save game so I can try it in my mid roman campaign. Maybe try not all cavalry but 'elite' cavalry first.

Or maybe add a "min_level_barrack " stuff so have to need a forge before I can train sacred band cav or noble heavy cav or somethin ? Any advice / ideas ?

Cheers.