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Thread: Phalanx rank depth and horse acrobatics

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  1. #1
    Member Senior Member Proletariat's Avatar
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    Default Re: Phalanx rank depth and horse acrobatics

    Quote Originally Posted by Emperor Umeu 1
    it's not the three deep formation but the unit that cracked and the formation you used are only for good troops that can hold crucial places in the battle line.

    and in bridge battles
    Eh, I figured if defending a small bottle neck worked with bridges I'd give it a shot at a gate. Oh well.

    And they were the regular hoplites you get in the beginning of the game. (Not the militia guys, next unit up on the tree. I forget the name being so unfamiliar with this faction's units.)

    So maybe the answer is much simpler than I thought. Don't use worthless units at the gate and beef up the ranks.
    Last edited by Proletariat; 02-17-2005 at 18:36.

  2. #2
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Phalanx rank depth and horse acrobatics

    Their name is HOPLITES

    We do not sow.

  3. #3
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Phalanx rank depth and horse acrobatics

    General units always have a funny effect on phalanx because of their 2 hit points i believe... This means that all of the men (and horses) in the unit will survive the initial and practically suicidal charge in to the HOPLITES (thank you Emperor Umeu 1 )... This gives them the opportunity to push into the formation, disrupting it and fighting on...

  4. #4
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Phalanx rank depth and horse acrobatics

    yes that's it. but i modded it and didn't give the general unit extra hitpoints but extra morale, wich is way better.

    We do not sow.

  5. #5

    Default Re: Phalanx rank depth and horse acrobatics

    The primary/secondary weapon fix has made the phalanx weaker to cav because their secondary weapon is weaker, and the cav forces the pikemen to switch to the secondary weapon by jumping onto the front row of pikes and into the phalanx.

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  6. #6

    Default Re: Phalanx rank depth and horse acrobatics

    There is an in depth disscussion on spears here.

    https://forums.totalwar.org/vb/showt...t=39916&page=1

    And also details of a file that remove the horse jump anim.

    A new version of cav fix(compatible with 1.2 patch) is linked by Simetrical on page four.
    Last edited by Sid_Quibley; 02-18-2005 at 14:54.

  7. #7
    Member Member MacBeth's Avatar
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    Default Re: Phalanx rank depth and horse acrobatics

    IMHO three ranks deep is pretty thin against horsies

  8. #8
    For TosaInu and the Org Senior Member The_Emperor's Avatar
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    Default Re: Phalanx rank depth and horse acrobatics

    You need at least Four ranks deep when facing cavalry.

    As a general rule I also sugguest you place another Phalanx behind your frontal one... That way should any horses manage to push through the first they will have to contend with another one behind.

    Sometimes the first Phalanx suffers badly in the initial charge, but on those occasions they act as a speedbump to slow the enemy down for the second Phalanx who pretty much always hold.

    Its a standard tactic for me whenever I do city fights.
    "Believe those who are seeking the truth; doubt those who find it."

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