Okay, I just started out an imperial campaign as the Greeks. Second turn Carthage attacks Syracuse, no big deal. Defending with phalanx units in a city usually is a piece of cake, and I'm also a bit excited to watch some elephant slaughter when they try to charge my phalanx.
Instead of just setting a phalanx unit at the mouth of each street leading to the town square like I usually do, I decide to set up three phalanx units at the inside of the gate in a concave semi-circle. Each was set to three ranks deep.
The enemy eventually breaks through the gate (a unit of iberian infantry which is already weakened from the boiling oil/archer fire of mine) and they charge the spears and get slaughtered. Being zoomed in, I didn't notice until they collided that the Carthaginian General was crashing through the gate. Well, a few of his unit died instantly, but then the middle hoplite unit gave way and the formation was destroyed. My General was behind this unit and charged and routed the General, but my questions to the community are these.
Was my line so easily smashed because I had my hoplites in only a three-deep line? Because in 1.1 this sure never mattered.
Has anyone else noticed the cav-leaping phalanx units phenomenon that was present in 1.1?
I plan on doing some testing tonight when I get home, but for the time being am curious if any other org members have noticed this or know where other people have researched this before.
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