Quote Originally Posted by Puzz3D
I'm convinced that this is how LongJohn balanced the game, and someone came in later and put in the jumping horses which screwed up the balance.
Can you say MARKETING? It is obvious to me.
The jumping horses look great, in fact they look cool. But obviously not much thought was put into its effects. That is a hallmark of marketing.
I remember that when I heard about this in those three interviews from E3 (I think) I voiced a fear that those jumping horse might disrupt my phalanxes (how I looked forward to them ), but I was convinced by someone that the jumpers were about to die because they were beset by warriors right away, or that they would die on impact.

I would love if the game could keep the jumpers, but not mess up balance. Making the jumpers very weak (say -15 to def) after the jump for about 5 seconds should do it. That or let them die when they impact with those spears and pikes pointing into the air (which does nothing now it appears).