I just wanted to share a little mod I have placed into my game and am finding very satisfying. It is a fairly simple one I have just increased all unit's Defensive skill stat by 4 and all units morale by 2...
I am a fencer my and practice as hard on defending myself as attacking. yet when you look at the stats in the game, for the majority the defensive skill greatly lags behind the attacking skill...
This makes each inidividual in a unit harder to kill, but maintains the deadliness of missile weapons (because the defsive stat is not applied)...
My tests so far have shown no weirdness coming out of this. The phalanx still being as effective against cavalry as before, if not more so because the individuals are harder to kill and the morale change means infantry stick around longer. But elephants seem to work fine but take more casualties than before... Infantry vs Infantry takes longer, Phalanx vs Phalanx take longer, cavalry vs cavalry takes longer... Note that the charge bonus of cavalry is more telling now as it it is needed to overcome the defensive stat of the target... Note also that classic pinning and flanking tactics still work fine and units are not not totally immune to routing...
I still have to test other difficulty levels then medium but it looks fun so far,,,
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