Kraxis - I have to admit I am considering changing the morale back again, having peasant units not break and run until they have had over 50% casualties seems a bit much, and the simple fact that the casualty rate has dropped means morale takes longer to come into play... But then again it does force to you consider morale as it make it very difficult to break enemy units by a simple frontal attack giving infantry a better chance against cavalry and it also means that routed units are more likely to turn around and rejoin the fight. You are forced to be more creative (and pile on the morale penalties) so I have not decided yet...
Slider6977 - I have heard funny things can haapen to the animation spped on the screen if you do that and it why I was looking for a different method... I have no problem with men fighting quickly, it was just that they where dying too quickly, I have been considering bumping the defence stat up by another 2 points and returning morale to the default values...
Red Harvest - That would be some else, is there no way of effecting the accuarcy of a missile unit? I mean when you see the animation you see arrows landing all over the place so they must be able to miss... You should start a thread on this if there is not one already..
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