What or how is the time for the fight in the battle field is decided ?
What or how is the time for the fight in the battle field is decided ?
Dunno but I'm very glad that 1.2 let me turn it off.
Now I get to maneuvre (gah someone 'borrowed' my dictionary!) at will & I can actually capture stone walled cities instead of missing out at the last moment due to the timer.
maybe those guys should be doing something more useful...
I'm wondering myself. On a huge siege battles (2000+ per side) with Large Stone Walls, I get 23 minutes.Originally Posted by Lt Mor
(albeit, the spy opened the gates for me).
While on a 6400+ soldier total siege battle I did in a small settlement with wooden walls, I got ~43 minutes.
Bob Marley | Burning Spear | Robots In Disguise | Esperanza Spalding
Sue Denim (Robots In Disguise) | Sue Denim (2)
"Can you explain why blue looks blue?" - Francis Crick
I never could figure it out. Like so much in RTW, it seemed arbitrary if not downright backwards. I did get the impression that it penalized cavalry armies. It looked more like a crutch for atrocious AI rather than a logical system for forcing troops to actually engage.
Rome Total War, it's not a game, it's a do-it-yourself project.
Originally Posted by hoom
And how you do that ???
before the campain just click on the grey box where it says something like '' battle timer off ''( in the choose faction for campain screen )
I thought that we could now also turn the timer off in the middle of the campain, probably under options somewere... gotta check that out.
well when you sally a city it could end up neither of you can win. so without any timer you'll have to send your men to death, without any good reason.
annother example. i have my hoplites setup btween 2 cliffs. the romans cant get true my defences yet but they outnumber me 1:3 so without the timer i would ended up loosing a glorious victory.
We do not sow.
Not true. If you leave the gates, and then go back inside it seems to count as a successful sally. So you get a draw that way. (It has been so in all of my cases there has been some form of combat, not necessarily decisive combat.) But you have to get every single person back within the walls before you end the battle, or else it will be a defeat.Originally Posted by Emperor Umeu 1
The advantages of not having the timer massively outweigh the disadvantages from having a timer.
Rome Total War, it's not a game, it's a do-it-yourself project.
yes but you don't have a timer remember. the enemy don't rout nor leave so you're stuck forever and if you'll leave you loose.
Last edited by The Stranger; 02-19-2005 at 17:27.
We do not sow.
No, that isn't true. Read what I wrote above. You can end the battle without losing, but everyone must be back inside the gates before you end. Sometimes a soldier will get stuck outside the wall and you have to find the unit and take it back outside, and then in again to return him to his rightful place with his unit.Originally Posted by Emperor Umeu 1
Rome Total War, it's not a game, it's a do-it-yourself project.
oh but it still sucks just like morale bonus to the AI
We do not sow.
??? Yes, I agree the timer sucks.Originally Posted by Emperor Umeu 1
Rome Total War, it's not a game, it's a do-it-yourself project.
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