[QUOTE=screwtype]1/ Better management tools.{/quote]You can right click on the cities tab to get a screen wich gives you basic information on all your cities. the same goes for armies, agents, fleets etc. etc. etc. :) This should take care of the management tools, although perhaps not in the amount of detail you'd like.
As for slavery, well, i personally don't see the need for this, but i guess it could be added. I'm pretty much neutral on this one.
[QUOTE=screwtype]2/ More complex campaign.{/quote]
More effective random events sound cool to me. The addition of more historical events would also be cool. But i wouldnt want too many random events. To me those are just another screen that holds me back when all i want to do is finally storm sparta with it's nasty spartan hoplites :)
Now this is a point where i strongly disagree. Or, to be more precise, i think it would be a balancing nightmare.. Afterall, if i am at war with the rebels, then there are two warring factions. Now remember, rebels pop up every few turns. So every few turns i'd be losing 10% of my population. Jus the rebels in the current game would be sufficient to completely stop any growth at all.Originally Posted by screwtype
Second, if sieging did cause such intense population losses, conquering provinces would be useless. Never mind the fact that the AI would be out of manpower completely after a few short yet furious turns in the beginning.
Alltogether, effects of war can be increased if you ask me, but be very very careful about what that does to game balance.
The same basically goes for losing tech levels of buildings when the population drops. Make the faction pay florins for their upkeep at lower population levels, dont destroy the buildings: imagine losing your high level temple, barracks, port and some other things because you built one hastati too many.. *winces*
Although i think i understand the desire for more depth in the campaign, i feel that to add the level of depth you're discussing to a total war game would result in players never having the time to get down to a battle. Battles are the core of the TW series. The mechanics you are suggesting are even more complex than those used in civilization games. They make me think of games like Hearts of Iron etc. etc. (paradox entertainment).
Not that i discredit those games in any way, i just doubt that the elements you mentioned fit in a total war game.
Regards,
-Ranges
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