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  1. #1

    Default Re: Star Wars republic: Total War

    Quote Originally Posted by ShadowStriker
    padawan, jedi, jedi knight, and jedi master ( you should have jaedi master as a general, and like five jedi knights to protect...)
    padawan they should be called when they are in training.... jedi is and average soldier (speaking like yoda)
    the more traits they get that recons if you shall become jedi knight or jedi master (general)
    so what im saying is that jedis should be able to grow in skill
    I'm not sure about the concept of the hierarchy for the Jedi. I mean, the idea for Jedi Knights protecting their Generals is a feasible idea. But one question kept me guessing. How will the Padawans fit into this if there's only Jedi Generals with assigned knights? Is it that they will serve as captains and go from there?

    Also, the growing skill tree of improving the Jedi with cool traits sounds like a good idea. I concur with your idea on the skill tree.


    I can't wait for the mod to finally take shape.

  2. #2
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Star Wars republic: Total War

    Got another question to add to Hunsik's list

    Question 8: Who will be the roman factions, who will be the senate and what's the storyline around this?

  3. #3

    Default Re: Star Wars republic: Total War

    Quote Originally Posted by Sundjata Keita
    Got another question to add to Hunsik's list

    Question 8: Who will be the roman factions, who will be the senate and what's the storyline around this?
    I guess is the Old Republic will become the Roman faction, although I don't know what the other two are. But I think there will be a galactic senate; and as for the storyline, I do not know. Let's see what bish can come up with.

    But, it might be feasible if the Jedi were one Roman faction, and the Old Republic and another force were the other two. I don't know what bish is up to, but hopefully he can work it out.

  4. #4
    Member Member vlad 1's Avatar
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    Default Re: Star Wars republic: Total War

    iterest what about map ???
    what about every new bulding ???
    what about blasters lazers and rocets ???
    what about space shatls ,linkorns and others space ships ???


    i think better create full new game -then mod for rome total war !!i think this is imposible and need 1 year or more time for create normal game about star wars.

  5. #5

    Default Re: Star Wars republic: Total War

    only problem about that idea of creating a full game is there is no one to program such a game like this. Even if the full game came out, Georgie-boy is gonna raise some hell and try to shut it down... Of course, it's the same for bish, although his action to modifiy RTW is less drastic than the first.

    But still, how are you gonna find some programmers. graphic artists, and the like to make a game like TW? Plus they'd want to get paid. Anyway, I think your questions pertaining to buildings, weaponry, and the vehicles will keep bish busy.

    And about the map... there are two ways bish can choose from, vlad... his proposed idea of using the provinces as the planet, and the sea as the universe, or my proposed idea of using a strange world, again in respect to Keba's mention of the Outer Rim. I do not know what bish is planning to do.

    You may want to talk with him about it.

  6. #6

    Default Re: Star Wars republic: Total War

    Quote Originally Posted by Sundjata Keita
    Got another question to add to Hunsik's list

    Question 8: Who will be the roman factions, who will be the senate and what's the storyline around this?
    the senate can be the senate lol

  7. #7

    Default Re: Star Wars republic: Total War

    Quote Originally Posted by ShadowStriker
    the senate can be the senate lol

    heh-heh.... kinda odd to repeat the word senate after it. But yea, gave me a funny thought.

  8. #8

    Default Re: Star Wars republic: Total War

    i have a great idea!!! since some jedis go to the dark side we must be able to make them switch sides...so if we could like make them BE ABLE to go into like negative 2 loyalty or something he'l turn...MAY THE FORCE BE WITH YOU...LUKE (BREATHING) I AM YOUR FATHER

  9. #9

    Default Re: Star Wars republic: Total War

    Quote Originally Posted by ShadowStriker
    i have a great idea!!! since some jedis go to the dark side we must be able to make them switch sides...so if we could like make them BE ABLE to go into like negative 2 loyalty or something he'l turn...MAY THE FORCE BE WITH YOU...LUKE (BREATHING) I AM YOUR FATHER
    You mean, actually make that AI betray the faction and join another? Hmmm... it sounds like a good idea but what's good if there's no dark side factions? Oh oh , bish, Shadow has an idea!



    What about the Sith Faction?

  10. #10

    Default Re: Star Wars republic: Total War

    the empire uses sith lords(so does the sith), sith lords are powerful jedi and some even turned to the dark side like darth vader the sith lord and some are trained by their masters

  11. #11

    Default Re: Star Wars republic: Total War

    Still the problem remains, Shadow. What faction will represent the dark side in bish's Clone Wars era mod? That's the problem and we'd have to come up with unique ideas for dark side troopers... so no Dark Troopers (That's in Palpatine's era).

  12. #12

    Default Re: Star Wars republic: Total War

    Plus, including the Jedi as part of the Republic sounds like it would have conflicting problems with the hierarchy. Either it would be clone troopers or it will be superpowered Jedis.

    I can visualize myself beating the factions 30 times in under 1 hour with just a Jedi army. Can't you? So, I might suggest that we add the Jedi as a small faction with little ability to improve their population and capitalize on their army. Sure they may work for the Senate, but there are game balance issues that bish may need to work out on jedis.

    Anyway, keep on truckin', bish.

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