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  1. #1

    Default Multiplayer Campaign in the works!

    Swoosh and I have been playing against each other using the multiplayer campaign and going online to fight our battles. It has some problems, but it's well worth the wait and very fun to play.

    you can check out some of our gameplay on our 2nd campaign we played against each other by using this link Campaign Progress

  2. #2

    Default Re: Multiplayer Campaign in the works!

    hmm...i thought there was no campaign in multiplayer...? how did you make this happen?

  3. #3

    Default Re: Multiplayer Campaign in the works!

    Yea, I'm really curious as to how you are able to create a multiplayer (PvP; Co-op) campaign. If you actually have done it, then will you post the link to the program.... if there's such thing as a program.

    Anyway, I looked into the campaign 2 of the Egyptians versus Selucied and it kind of gave me a PBEM feeling as well some doubts as to the credibility of an existing multiplayer campaign.

    Please do post in reply as we all would love to hear about it. Thank you.

  4. #4
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Multiplayer Campaign in the works!

    yes i want to know.

    We do not sow.

  5. #5
    Member Member Oswald's Avatar
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    Default Re: Multiplayer Campaign in the works!

    I think you should understand that this is in test mode with some quite tricky manipulation of RTW going on in the background.

    The aim really is to simplify these required modifications so that the campaign becomes more accessible and can support up to 8 people.

    All credit to AMP and Swoosh for making this happen.
    Die Fast

  6. #6

    Default Re: Multiplayer Campaign in the works!

    I certainly would thank AMP and Swoosh for presenting this topic to the ever-curious RTW player. In fact, everyone is probably anxious to get their hands on this program, in respect to Swoosh and AMP, and would really love to play against people online.... The only question that I could think up for the creators of this multiplayer mod is about the release date. Is there a release date that everyone should expect or is it TBA?

    Keep on posting those campaigns on the Grey Wolves Forum and thank you.

  7. #7

    Default Re: Multiplayer Campaign in the works!

    Also.... would the modification program work in respect to the new RTW patch? Or will it require the original RTW to function? Please keep us updated on everything about this wondrous idea.

  8. #8

    Default Re: Multiplayer Campaign in the works!

    As for release date its hard to say the project has only been running 3 days, although its an accumulation of ideas from over 3 years of community chit chat. At the moment testing is going really well with only a few nuances in the campaign section of the game im hoping to find a solution to them sometime in the week coming (fingers crossed), i may post some more story boards tonight in the third campaign if i have more time.


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  9. #9

    Exclamation Re: Multiplayer Campaign in the works!

    wow a multyplayer campain!!!!!! Thats awsome guys!!!But after u ended ure turn wouldn't u have to wait a whole lot of time for the others to go??
    The bigger the weapon the harder it is to pick up.-Shadow
    member of the lords of midnight
    visit us www.lordsofmidnight.tk


  10. #10

    Default Re: Multiplayer Campaign in the works!

    did this project move to another site? or did it encounter a problem that it cant get around?

  11. #11
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Multiplayer Campaign in the works!

    No, its just that progress has been slow recently, mainly through lack of effort on my part I'm ashamed to say....

  12. #12

    Question Re: Multiplayer Campaign in the works!

    hell, i've been waiting YEARS for something like this. *puts a few more incense sticks on the totalwar.org shrine*


    query: is there a way to modify the campaign files to update what happened in the multiplayer battle for logview stuff like unit experience and losses?

    query: how do you folks keep the AI consistency between players, especially with the load/savegame bug?

    funn3h observation: Oh, and wouldn't it be hilarious to have diplomatic wars where you'd be involved in mad espionage intrigues revolving around the bribing of juicy generals. even funnier if the dude switched allegiance every few turns. lol. jeeeeeezz...i wonder what the family tree would look like? lol

    unfunn3h observation: what's to prevent someone saving/loading a naval battle till it came out in their favour?
    Last edited by MajorFreak; 04-27-2005 at 03:11.

  13. #13

    Default Re: Multiplayer Campaign in the works!

    1. no you must develop a system for this which involves disbanding units and using the kill_character command to kill of any heirs lost.

    2. not looked into yet.

    3. Play a campaign with people u know is the easy answer most players distain cheating, i know many players i could trust not to cheat in a mp campaign. For a compeditive campaign a referee or gamamaster would be needed.

    TBH ive stopped work on the campaign for now with the removal of the console commands (thanks ca :\) its alot of work to do something that was so simple in 1.0 im considering stopping the project untill the expansion pack where im praying that ca leave the campaign console commands in.

    of course anyone is welcome to continue the work using what we hve worked out so far, ill make a decision soon, but unless god comes down and cracks the rome exe to flag the console commands active (in which case we would have a working mp campaign in a day or two) then it looks like the projext is at an end for me.

    I never intended for this to be a time consuming project i saw the simplicity of how the mp campaign could work in 1.0 but the patch took away these possibilities.


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  14. #14
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Multiplayer Campaign in the works!

    You could try using the show_me scripts. It's all new for me too, but look at the Beginners Guide covering scripts:
    https://forums.totalwar.org/vb/showthread.php?t=46738

    Therein is an example of how the perfect_spy command works with the show_me script. Since perfect_spy doesn't work when you just use the cheatconsole there might be hope that the other commands are working if you use the show_me scripts and that might save the MP campaign.


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