Quote Originally Posted by Zalmoxis
Ok, have you started on it yet? Also, how will battles be fought?(I would hate to have to open multiplayer and then disband soldiers every time I fight)
My system would just be that the game leader uses the .exe file I make. Those who take part in the game make their decisions and then the game leader types in those decisions and the .exe does all the calculations (which would be tedious to do by hand) and then tells what happened and which battles have to be fought. The players who are to fight a battle must then appoint some time when they will fight the battle as usual in multiplayer, then they both send in the results. I assume all players who take part in it will be serious and not send in stats that are wrong.

An alternative way of doing this could be by makes a website with ASP or PHP or something where people will type in what decisions they want to make during a turn then the server calculates everything. If so, no game leader would be necessary. But it unfortunately also requires some place to host the website, which I haven't got. Perhaps the C++ program will be the best idea but I'm open to suggestions.

I haven't started it yet so I'm still thinking about the best way of solving everything. At least I can guarantee it is possible to do this as the coding part is pretty easy. All that needs to be done is that rules etc. will have to be specified more in detail - something that I can do either alone or together with those that are interested in taking part in the campaign.