Results 1 to 17 of 17

Thread: Roman Factions

  1. #1

    Question Roman Factions

    what is the best roman faction in the game. can you please tell me the advantages(+) and the disadvantages(-) of the roman factions. thanx
    I am giving my two weeks notice, but I am too weak.
    http://darkdistrict.org
    Guns don't kill people, but they sure do help.

  2. #2

    Default Re: Roman Factions

    Quote Originally Posted by Gen. Pompeius Magnus
    what is the best roman faction in the game. can you please tell me the advantages(+) and the disadvantages(-) of the roman factions. thanx
    srry. i accidently posted two of roman factions. srry
    I am giving my two weeks notice, but I am too weak.
    http://darkdistrict.org
    Guns don't kill people, but they sure do help.

  3. #3

    Default Re: Roman Factions

    I believe the roman faction to be overall very good. Personally I like the Brutii (Green romans) as they have Velite Gladitors, which are goo against Chariots and Elephants, while the other two roman factions have Gladiators that are just powerful Infantry (and you'll never use). All roman factions (army wise) are the same except for the Gladiators. And I believe the Brutii to be the best as they can specialize against certian units, unlike the rarely used Julii and Scipii gladiators. In campagin mode though, they have many differences as to where they start and their main enemies.

    The only problem I see with the Romans is their lack of Spearmen, and more percisely their lack of Phalanxs. Which I believe to be a very important part of my strategies. Most factions have Phalanxs except for some Barbarian tribes, but they do not need a more defensive formation, as they can just rush in.

    Overall the Roman factions are great, and their campagin is alright too. If you're playing multiplayer and like to have a well rounded army I suggest you go for the Selecids. But if you're new and playing campagin, stay far away from the selecids, their campagin is brutally hard.

  4. #4

    Default Re: Roman Factions

    I always use Brutii too.
    I am giving my two weeks notice, but I am too weak.
    http://darkdistrict.org
    Guns don't kill people, but they sure do help.

  5. #5
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default Re: Roman Factions

    well you won't need any phalanxes. pilum infantry is way more effective than phalanxes, because most units rout before they'll even hit yuor soldiers. this way you can handle the first wave and charge the other.

    i've killed many units this way.

    We do not sow.

  6. #6
    Humanist Senior Member A.Saturnus's Avatar
    Join Date
    Oct 2002
    Location
    Aachen
    Posts
    5,181

    Default Re: Roman Factions

    The temple of Neptune gives you better ships. With deceres, I think the Scipii have the strongest navy in the game. Generally, the Scipii can gain maritime influence quickly and make a lot of money by sea trade.

  7. #7
    Praeparet bellum Member Quillan's Avatar
    Join Date
    Sep 2004
    Posts
    1,109

    Default Re: Roman Factions

    The Julii have great temples (Jupiter), great ancillaries (Priest of Jupiter, +1 Command/Management/Influence), and plenty of room to expand into mainland Europe. Their expansions routes are not limited by hostile navies. The big disadvantage of the Julii is financial. The landlocked European provinces don't make money, and the seacoast provinces aren't a lot better.

    The Bruti have a natural expansion path into the richest area of the game (the Aegean sea trade makes money hand over fist). The Mars temple can give up to 3 experience to each unit recruited in the city, and the Mercury temples increase trade goods, thus bringing in even more money. You can easily expect to be able to go over a million denarii in the treasury in a Bruti campain. The big disadvantage of the Bruti comes from the same source as their big advantages. The Mars temple is a "temple of violence". Those temples give bad temper traits. You'll have a ton of generals with those vices by the time the campaign ends. Lots of money in the treasury produces wasteful traits in characters. If the Bruti ever manage to fall behind in the money production, they won't have enough Management rankings to make up the difference.

    The Scipiones have the worst starting position of any of the roman families. Your two provinces are separated by a sea. You don't have a rebel province to take immediately. Your natural expansion lies into Africa, which is huge, slow going, and not especially valuable. The Scipiones empire tends to be so scattered that the distance to capital penalties are huge, making it hard to maintain order. However, with careful play, the Scipiones have some really nice strengths. Their temples combine the best of the Julii and Bruti features. You have temples that give +law as well as +happiness. You've got temples that upgrade weapons/armor. The upper level temples can provide up to 2 experience to units that are recruited in the city. And you don't have any of the negative violence/temper traits from the Mars line.

    Overall, I'd say the Scipiones are the best, but they can be unforgiving to early mistakes. I'd recommend not playing them until you have some experience.
    Age and treachery will defeat youth and skill every time.

  8. #8

    Default Re: Roman Factions

    Quote Originally Posted by Emperor Umeu 1
    well you won't need any phalanxes. pilum infantry is way more effective than phalanxes, because most units rout before they'll even hit yuor soldiers. this way you can handle the first wave and charge the other.

    i've killed many units this way.
    What are Pilum Infantry?

  9. #9

    Default Re: Roman Factions

    Gladiators have some very good uses - as do Arcani.

    I'll let you figure them out by yourselves.
    And your heart beats so slow, Through the rain and fallen snow across the fields of mourning to a light that's in the distance.
    Oh, don't sorrow, no don't weep
    For tonight at last I am coming home.
    I am coming home.

  10. #10

    Default Re: Roman Factions

    Of the two Roman factions I've played so far, Brutii is the easier. IMO, it is also a lot more fun to play since you get to face those phalanx units early.

    Brutii also get rich really quick. The Greek States are very rich. As Julii, the Senate will drag you all over the place and get you in trouble. Not to say it can't be done though.

  11. #11
    One of the Undutchables Member The Stranger's Avatar
    Join Date
    Dec 2004
    Location
    Nowhere...
    Posts
    11,757

    Default Re: Roman Factions

    Quote Originally Posted by KboT
    What are Pilum Infantry?
    infantry that throws a pilum like hastati scutari legionares.

    We do not sow.

  12. #12

    Default Re: Roman Factions

    Well in that case, I don't see how they're more effective. I find most frontal charging units get to my Pilum Infantry before they can throw. The only times I get tosses off is when they're busy with other units and I'm going to throw and flank, or if the opponent is running away.

    Am I using them wrong? Should I put on Fire at will (Do they even have that ability?)

  13. #13

    Default Re: Roman Factions

    Quote Originally Posted by KboT
    Well in that case, I don't see how they're more effective. I find most frontal charging units get to my Pilum Infantry before they can throw. The only times I get tosses off is when they're busy with other units and I'm going to throw and flank, or if the opponent is running away.

    Am I using them wrong? Should I put on Fire at will (Do they even have that ability?)
    Fire-At-Will is a MUST. Also put them on Hold. Put archers behind their backs and your General behind the archers (this is your center). For the most part, you can leave them to fend for themselves and micromanage the left and right flanks instead. Put another unit beside the general to reinforce the center in case a heavy cave charges.

    Your center formation:

    Hastati Hastati Hastati

    Archers
    Archers
    Archers (in long thin lines; disable skirmish, on hold and turn OFF fire at will

    General Hastati


  14. #14

    Default Re: Roman Factions

    its a toss between the scipii and brutii. i have played all 3, and i reckon the julii suck (campaign-wise) but in battle, they are generally the same

    i place my bet on the brutii, mainly cos of the rich greek states it can conquer, a potential rebel province grab on 1st turn, and earliest access to asia minor. for the scipii, u gotta have a good army and VERY LARGE AND GOOD navy to be successful...the all the brutii needs is just a good army and a good navy.

    go brutii!
    TIME IS A DOUBLE EDGED SWORD...

    Abuse it, and it will work against you...
    Use it wisely, and you will be eternally
    and everlastingly rewarded and blessed

  15. #15
    Member Member Baiae's Avatar
    Join Date
    Dec 2004
    Location
    London
    Posts
    81

    Default Re: Roman Factions

    Quote Originally Posted by KboT
    What are Pilum Infantry?
    Presumably he means any infantry armed with the pilum.

  16. #16
    Dux Nova Scotia Member lars573's Avatar
    Join Date
    Apr 2004
    Location
    Halifax NewScotland Canada
    Posts
    4,114

    Default Re: Roman Factions

    Quote Originally Posted by KboT
    Well in that case, I don't see how they're more effective. I find most frontal charging units get to my Pilum Infantry before they can throw. The only times I get tosses off is when they're busy with other units and I'm going to throw and flank, or if the opponent is running away.

    Am I using them wrong? Should I put on Fire at will (Do they even have that ability?)
    Using Roman infantry to it's fullest advantage has as much of a knack to it as using phalanxes do. Just of a different nature. Turning on their fire at will ability will let them loose at least one pilum when being charged. Also keep their cohorts in a 4 rank deep arangement. This lets them take a cavalry charge head on and not be boned right away. Also a 1 pilum is a like a friggin laser beam, it cuts through any armour. Hoplon, mail, cuirriass doesn't matter a pilum hits an enemy they go down simple as that (unless they have multiple hit points). I've killed 25 out of 120 phalanganites with some good pila volleys. Then broke the phalanx after a good charge and melee.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

    VENI, VIDI, NATES CALCE CONCIDI

    I came, I saw, I kicked ass

  17. #17
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
    Join Date
    Nov 2004
    Location
    The Mountains.
    Posts
    3,868

    Default Re: Roman Factions

    In my opinion Brutii.
    1: Velites may lose to Samnites and Mwhatevers, but they are good vs. chariots andelephants.
    2: Isolated position near inflexible enemies. This gives them Sea protection from the start, a great position for building a navy and relatively easy opponents in the early game as long as you flank the phalanxes.
    3: Excellent position for taking on other Romans, have no more trouble taking Scicily from Scipii than others and are able to sweep through Italia without allowing the enemy to flank your home provinces.
    "A man's dying is more his survivor's affair than his own."
    C.S. Lewis

    "So many people tiptoe through life, so carefully, to arrive, safely, at death."
    Jermaine Evans

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO