Can someone clarify for me what GeneralHPLostRatioinBattle actually measures? Is it (hitpoints lost)/(total hitpoints) as the name sugegsts?

I only ask because I thought from some other posts that it might in fact be (hitpoints left)/(total hitpoints). It would seem from Gregba's suggested fix (some pages back) that he believes it is this latter formula. I say this because he suggests you should get scarred if GeneralHPLostRatioinBattle is < 0.3. iirc that is, I haven't checked ...

This (obviously) affects what the scarred trigger will do. I gather from discussions that the consensus is that you should get scarred if you lose 70% or more of your hitpoints. Am I right about that?

Anyway, can someone set me straight on what the this function actually returns, and I giess I can make my mind up on where the break should be. I, too, am sick of getting horribly scarred people who lose influence as a result, when the most they have done is ride down a few routers.