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Thread: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

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  1. #1

    Default Re: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

    I am now done with this post so please reply if you wish. If you suspect another trait might be bugged please mention it. I would like to look at. The above three traits seemed the most obviously bugged to me.

    Quote Originally Posted by therother
    Bold works fine. You were using "< " in a way that the board suspects might be html tags, which is a serious security worry for forums, and hence everything after it is removed. Just don't put anything directly after a < and you'll be fine.
    Yes, I finally figured that out. Thanks.

  2. #2

    Default Re: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

    Nice piece of detective work. I 've only played through half a campaign with 1.2 and I already have scarred, farmer and bad trader traits all over the place!

    Thanks I will try those changes. BTW have you tested your theories to see if they work?

  3. #3
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

    Interesting.

    But I'm not sure that the scarred trait, amongst others, is so easily fixed as originally thought. You might want to pop over to this thread in twcenter for some more information on the various traits that involve HPs and Generals in battle:

    http://www.twcenter.net/forums/index...howtopic=21798

    The problem seems to be the general being awarded these traits when not getting involved in the battle. This is irrespective of which way the ratio is annotated. Whether this means the HPs condition isn't working or more likely, the GeneralFoughtInBattle condition, i'm not entirely sure. However, it appears this can be somewhat remedied by the using the GeneralNumKillsInBattle condition instead.

    Cheers
    Last edited by Jambo; 02-20-2005 at 20:57.
    =MizuDoc Otomo=

  4. #4
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

    Are you sure that "farm" and "trader" in the SettlementBuildingFinished compare the level of existing farms/traders to the newly-finished building? I assumed that "Condition SettlementBuildingFinished >= farms" returned true if, when the trigger was checked, the settlement in question had any farm, no matter what building was finished. In other words, if you build something when a farm exists in the settlement, you get +1 to GoodFarmer (which, as you noticed, really isn't a lot), while if you build anything before a farm, you risk getting BadFarmer. In this case, the current sign makes sense.

    I don't know which of us is right. Yours makes more sense, I must agree. It should be fairly simple to test.

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