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Thread: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

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  1. #1
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

    It's particularly noticeable with the combat traits (or rather easier to test). Try a battle with a fresh naive general (no GoodCommander trait). If he wins and the odds make him elligible to receive the 1 Chance 100 in the GoodCommander trait, what you find is that he skips Confident Commander (+1) which has threshold 1, and goes straight to Good Commander (+2) which has threshold 2.

    On occasion it's actually possible to get straight to Superior Attacker/Defender (threshold 4) from just one battle. The battle has to be a crushing victory with battle odds of >=0.5 to less than 1.5. According to the character_traits file, this awards GoodAttacker/Defender 2 Chance 100. Due to the doubling bug this gives 4 Chance 100 instead.

    This isn't for autoresolved battles, only those fought out on the battle map.
    =MizuDoc Otomo=

  2. #2
    Member Member tai4ji2x's Avatar
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    Default Re: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

    ugh... this is SOOOO confusing i wonder if there will ever be a definitive answer...

    anyways, simetrical, i don't understand this:

    Quote Originally Posted by simetrical
    gregab25 therefore thought that the . Unfortunately, this made every non-farm building increase his traits, tricking him into thinking that his interpretation of EDCT.txt was right.
    seems like your sentence got cut off?
    Last edited by tai4ji2x; 02-21-2005 at 23:40.

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