Sooo... Do you think that maybe adding "and AdviseBuild >= farms" to BadFarmer trigger would counter the apparent abundancy of this trait while also preserving the actual probabilities?
Sooo... Do you think that maybe adding "and AdviseBuild >= farms" to BadFarmer trigger would counter the apparent abundancy of this trait while also preserving the actual probabilities?
Some people get by with a little understanding
Some people get by with a whole lot more - A. Eldritch
Bookmarks