Results 1 to 30 of 223

Thread: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Unpatched Member hrvojej's Avatar
    Join Date
    Sep 2002
    Location
    It depends...
    Posts
    2,070

    Default Re: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

    Quote Originally Posted by Jambo
    Have you ever seen a Superior, Great or Legendary AI commander? Personally I haven't in the entire time I've played. Coupled with the fact that they progress more slowly than the human player's generals due to the battle map doubling, the AI generals never live long enough or win consistently enough to reach the higher levels of the combat traits.

    Therefore, this is really only relevant for the human player should they slip up in battle with their top commanders.
    Well, no, I haven't seen the AI at those levels either, but neither do I "slip" with my generals of that rank. Don't get me wrong, please, I would also like it best if we could get the AI generals to those heights (or at least near the player's general's levels by eliminating doubling), I was just saying that in my opinion this fix unfortunatelly won't help close the gap between the player and the AI.
    Some people get by with a little understanding
    Some people get by with a whole lot more - A. Eldritch

  2. #2
    Unpatched Member hrvojej's Avatar
    Join Date
    Sep 2002
    Location
    It depends...
    Posts
    2,070

    Default Re: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

    Quote Originally Posted by gregab25
    Easiest way is to see it for yourself. It will take less than 5 minutes. Simply set the thresholds for farming to 1, 2, and 3. Then go into the game and build various buildings and look at the results.

    This is what i just did with the default triggers, and I was receiving the traits by building all the non farm and trade buildings first.
    I did, and it works as I said.
    All thresholds are at 1,2,3, all triggers are at 100%. I build anything other than a farm building, regardless of the relative or absolute farm level, I get +1 in BadFarmer. I build a farm of any tier, I get +1 in GoodFarmer.
    For example, I build communal farming, I get grower. I build basic trader after that, and I lose grower. Also, I build a temple (the one after the shrine) in a town with land clearance, and I get poor farmer.

    Or am I completely off base as to what we're talking about?
    Last edited by hrvojej; 02-22-2005 at 02:10.
    Some people get by with a little understanding
    Some people get by with a whole lot more - A. Eldritch

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO