I tried reading parts of this thread but it made my eyes spin since I don't understand the modding stuff. However the subject is one dear to my froggy little heart, so I'll toss my two [pence in. Apologies if I am repeating or being redundant.
I saw someone say 'good farmer' has a 100% chance if you build [something, a farm most likely]. I have got this trait ... oh, maybe twice. I do build farms, actually I build almost every farm level in all my cities, only avoiding the higher tier ones if the population already has a very high default growth. I build farms quickly; I want the population boost in place as soon as possible, because then it provides the most benefit.
Bad farmer I get on almost every single governor within 10 turns of their appointment. Every governor will have it eventually, within 15 turns, I estimate. That is probably a generous set of estimates; I don't take a count, I just know the traits appear very, very quickly on everyone.
Ditto useless assessor. I always leave taxes on medium unless I have to reduce them for happiness reasons, something very rare. I like the balance between pop growth and income. Low taxes producing useless assessor I can understand, but medium seems quite stupid.
I don't recall ever getting the good taxman family of traits, even in cities I have occasionally run on high taxes.
Scarred and family, well I think everyone is well acquainted with this now. The AI does not appear to be getting this trait in any of my games; it is just me.
Bad/good miner I have not seen, despite always building mines very quickly in provinces capable of them.
Good/bad trader. I see less of these two families, but with a definite lean towards bad trader. No idea why; trade is also one of my high level priorities in almost every city.
I really do hate the way this is currently working; my people are getting the same few repetitive vices over and over, and quite harmful ones too. I am actually far more bothered about the harm this does to the immersion factor provided by the otherwise excellent trait system; having so many people with the same few traits harms the feeling of individual characters, it reduces them to clones.
If CA won’t/aren’t going to fix this I want to mod it, but I have no idea how to. I presume from the mostly incomprehensive modding talk that people are still trying to work out how to edit these trait families for best effect?
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