Yes, Bob. That is how it seems to work with the default triggers.

I spent some time today looking for a solution withot having to change the default threshold values. But I couldn't find one.

Without knowing more about all of the information that is returned from the "SettlementBuildingFinished" and "Farms" queries, I dont think any of us can get it working as CA intended.

To me the Farmer and Trader traits are broken unless CA intended for a governor to not be able to receive these traits without moving your governor from town to town solely building farms and then removing the governor when you build every single other building in the game.

As a player, i have reached my own threshold, and have received "frustration" level 1. This bug kinda ruins the game for me. It whispers to me in the back of my mind when i'm trying to play saying that i'm not actually playing the game. Just some sort of half game.

Anyways If I play anymore with 1.2, I will probably just disable the farmer and trader traits altoghter. Which, when i think about it, doesn't make me any happier really.

I wish CA would fix this stuff.