Quote Originally Posted by Sinner
Good idea Bob!
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished = governors_palace
and not SettlementBuildingExists < = farms+1

Affects BadFarmer 1 Chance 100


That way you'll also get BadFarmer if you haven't built farms or farms instead of the just the latter.
Surely that would make it too hard to get the BadFarmer trait as you would have to never build any farms to get BadFarmer points, and if you built even the lowest level of farms you never have to worry about getting the BadFarmer points...

Using = means that you have to keep upgrading your farms to avoid he BadFarmer traits, nad even if you do gain badfarmer points you can negate them by building the farmer later (which gets you a GoodFarmer point)... You would really have to make an effort to not keep you farms updated to gain the BadFarmer trait...

I guess this is down to personal opinion. Just how bad a farmer do you have to be to get the vice??? (same logic applies to BadTrader)