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Thread: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

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  1. #1
    Member Member Hobart's Avatar
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    Default Re: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

    Can someone clarify for me what GeneralHPLostRatioinBattle actually measures? Is it (hitpoints lost)/(total hitpoints) as the name sugegsts?

    I only ask because I thought from some other posts that it might in fact be (hitpoints left)/(total hitpoints). It would seem from Gregba's suggested fix (some pages back) that he believes it is this latter formula. I say this because he suggests you should get scarred if GeneralHPLostRatioinBattle is < 0.3. iirc that is, I haven't checked ...

    This (obviously) affects what the scarred trigger will do. I gather from discussions that the consensus is that you should get scarred if you lose 70% or more of your hitpoints. Am I right about that?

    Anyway, can someone set me straight on what the this function actually returns, and I giess I can make my mind up on where the break should be. I, too, am sick of getting horribly scarred people who lose influence as a result, when the most they have done is ride down a few routers.
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  2. #2
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

    And I thought that concensus was
    GeneralHPLostRatioinBattle is < 0.7
    or scarred after losing 30% of HP.

    And that's probably what CA wanted, but reverted the function from HPlost to "HPleft".

    Giving it to just those with less then 30% hp would make it very, very rare trait.
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  3. #3

    Default Re: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

    Thank you. I will make that adjustment to the battle scarred trait in my file.

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    Member Member tai4ji2x's Avatar
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    Default Re: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

    i personally think only losing 30% is still too little (ie, still too easy to get the trait). i set the trigger to 0.6 (%40 HP lost).

  5. #5
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

    Quote Originally Posted by tai4ji2x
    i personally think only losing 30% is still too little (ie, still too easy to get the trait). i set the trigger to 0.6 (%40 HP lost).
    Well, there are multiple level of that same trait, so it takes time for it too form.

    And since 0.3 number was CA choice so be it (for a fix, not mod).
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    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

    Has anyone suggested yet doubling the threshold values for all the traits gained through combat to counter the apparant doubling effect that occurs when you fight battles on the battlemap??

  7. #7
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

    Quote Originally Posted by Bob the Insane
    Has anyone suggested yet doubling the threshold values for all the traits gained through combat to counter the apparant doubling effect that occurs when you fight battles on the battlemap??
    Yeah, but the problem is that the AI doesn't often fight on the battlemap. So if you doubled all the thresholds, it would take the AI twice as long to get each trait, which is no better than not doubling it (where the human player take half the time to progress up the levels).

    One possible workaround would be to create a line of doubled battlefield traits that only the human player uses.
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