was i was browsing through the same exp_file noticed the following about the drinking traits:

;------------------------------------------
Trigger temple_of_fun_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists > = temple_of_fun_temple

Affects Drink 1 Chance 10
Affects Gambling 1 Chance 10
Affects Arse 1 Chance 2
Affects Girls 1 Chance 5
Affects Perverted 1 Chance 5

The way it is set now, it appears, the trait is penalizing for having any building in the settlement that is higher than the level of the drinking establishment... Was wondering if that's actually what we want? Probably, the intended trigger is to penalize for building the driking temple before all other buildings are finished. Thus, a corrected version would be:


;------------------------------------------
Trigger temple_of_fun_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists < temple_of_fun_temple

Affects Drink 1 Chance 10
Affects Gambling 1 Chance 10
Affects Arse 1 Chance 2
Affects Girls 1 Chance 5
Affects Perverted 1 Chance 5