Quote Originally Posted by therother
There is still a problem for AI generals after a player-initiated autocalc, and multiple AI autocalcs involving the same AI general in one turn. For the 2nd, and all subsequence battles that turn, that AI general will receive no traits.
Actually, only the even numbered autocalc battles will give no traits, so its not terrible, only bad :)

Quote Originally Posted by therother
Perhaps more annoyingly, if an AI General retreats from the initial attack, he will be given the DoubleCombat1 trait. Whilst the player's is expunged by the character select trigger, the AI's remains, meaning he will not get any traits if the player follows up and attacks on the same turn (I do this often). If only PreBattle worked!
Yeah I had thought that it would not get applied on retreats, but upon further reflection, I guess it would apply. That being said, if the second battle is manual controlled instead of autocalc, everything will work as intended, even if you lose the marker trait by selecting yourself and the AI doesn't.

Quote Originally Posted by therother
[*]Similarly, it is possible that this could affect the player's general if he is attacked more than once during the AI's turns.!
As long as the battles are manually controlled, the fix will work. This is because regardless of whether the marker is active or not, either the first or the second pass will cause the triggers to go off.