Is it somehow possibile, by useing some already bygged triggers like GeneralHPLostRatioinBattle or GeneralFoughtInCombat, to detect is combat, in fact, autocalc or manual?
Is it somehow possibile, by useing some already bygged triggers like GeneralHPLostRatioinBattle or GeneralFoughtInCombat, to detect is combat, in fact, autocalc or manual?
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
What are default general hit points anyway?
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
player 1, are you the guy from the civ forums that made the patch suggestion mod? Anyway, I think the General by default has 6 hitpoints. Edit: actually campfreddie might be right.
As well as the battlescarred, your fixes will also have to be applied to berserker trigger and the shieldbearer and heroic saviour ancillaries.
Last edited by Jambo; 03-01-2005 at 11:21.
=MizuDoc Otomo=
yesOriginally Posted by Jambo
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Okay, using the rules (in this order) that I think Zrave is suggesting above:
- If (bug, Fix) = (1,2), then (bug, Fix) reset to (0,0)
- Parse battlemap triggers - no trait if Bug = 1
- If Bug = 1 then Fix = 2
- If Bug = 0, then Bug = 1)
And (1,2) is the maximum level for (Bug, Fix)...
If so, then these are the outcomes I expect from a few senarios:
If this is accurate, then I'm much happier. Although it is still penalising the AI, as the AI will normally fight far more A/Cs than the player. My preference, given the current situation with the AI, would be to penalise the player in situations such as this.
Last edited by therother; 10-19-2005 at 23:04.
Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus
History is a pack of lies about events that never happened told by people who weren't there -- George Santayana
Consdering that scarred is buggy for autocalc, maybe something like this could be a quick-patch
;------------------------------------------
Trigger battle1
WhenToTest PostBattle
Condition GeneralHPLostRatioinBattle < 0.7
and GeneralHPLostRatioinBattle > 0
Affects BattleScarred 1 Chance 30
Affects Brave 1 Chance 15
;------------------------------------------
Added GeneralHPLostRatioinBattle > 0 prevents getting Scarred in autocalc battles in which general didn't got injured at all. Same condition for manual cointrolled battles is not problem considering that general would be dead, for =0 anyway.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Actually, when I think about it GeneralHPLostRatioinBattle > 0.15 is probably the best option.
For autocalc that means generals which lost more then 1hp.
7hp*0.15=1.05
9hp*0.15=1.35
11hp*0.15=1.65
13hp*0.15=1.95
That should leave enough room for autocalc to award scarred not to often.
For manual battles that just means that general which have 1hp left won't get checked for scarred trait (no big deal).
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
I've been told that Generals have +5 HP. So that's 7 HP, since the bodyguard unit has 2 already.
Damn! I thought that would work for GeneralHPLostRatioinBattle but the best it can give is:Originally Posted by player1
GeneralHPLostRatioinBattle "less than"0.95 is true when you autocalc (and didn't die) or when your battlemap general loses HP.
For battlemap: GeneralHPLostRatioinBattle > 0.05 is true when you battlemap or when your autocalc general loses any HP.
I can't think of a way to further distinguish between battlemap and autocalc.
Camp Fweddie - Wanking higher than any in Wome since 273 BC
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