Results 1 to 30 of 223

Thread: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Bug Hunter Senior Member player1's Avatar
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    1,405

    Default Re: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

    Quote Originally Posted by Jambo
    player 1, are you the guy from the civ forums that made the patch suggestion mod?
    yes
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  2. #2
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    2,637

    Default Re: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

    Okay, using the rules (in this order) that I think Zrave is suggesting above:
    1. If (bug, Fix) = (1,2), then (bug, Fix) reset to (0,0)
    2. Parse battlemap triggers - no trait if Bug = 1
    3. If Bug = 1 then Fix = 2
    4. If Bug = 0, then Bug = 1)

    And (1,2) is the maximum level for (Bug, Fix)...

    If so, then these are the outcomes I expect from a few senarios:


    If this is accurate, then I'm much happier. Although it is still penalising the AI, as the AI will normally fight far more A/Cs than the player. My preference, given the current situation with the AI, would be to penalise the player in situations such as this.
    Last edited by therother; 10-19-2005 at 23:04.
    Nullius addictus iurare in verba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

  3. #3
    Bug Hunter Senior Member player1's Avatar
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    1,405

    Default Re: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

    Consdering that scarred is buggy for autocalc, maybe something like this could be a quick-patch

    ;------------------------------------------
    Trigger battle1
    WhenToTest PostBattle

    Condition GeneralHPLostRatioinBattle < 0.7
    and GeneralHPLostRatioinBattle > 0

    Affects BattleScarred 1 Chance 30
    Affects Brave 1 Chance 15

    ;------------------------------------------


    Added GeneralHPLostRatioinBattle > 0 prevents getting Scarred in autocalc battles in which general didn't got injured at all. Same condition for manual cointrolled battles is not problem considering that general would be dead, for =0 anyway.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  4. #4
    Bug Hunter Senior Member player1's Avatar
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    1,405

    Default Re: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

    Actually, when I think about it GeneralHPLostRatioinBattle > 0.15 is probably the best option.

    For autocalc that means generals which lost more then 1hp.

    7hp*0.15=1.05
    9hp*0.15=1.35
    11hp*0.15=1.65
    13hp*0.15=1.95

    That should leave enough room for autocalc to award scarred not to often.

    For manual battles that just means that general which have 1hp left won't get checked for scarred trait (no big deal).
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  5. #5

    Default Re: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

    I ran a test of the scarred bug player1 has just described and he's right on the money. So much for the theory that the double trigger bug was due to a "battle" pass and a "strat" pass, the autocalc engine uses its own ruleset.

    My test was as such:

    trait1 -> GeneralHPLostRatioinBattle > 0

    trait2 -> GeneralHPLostRatioinBattle < 1

    A tactical battle without general engaging gave me two points of trait1 and no trait2. the same battle with autocalc gave me no trait1 and one point of trait2. This means there was no engagement, because for only trait2 to be awarded the ratio had to be exactly 0, which by the tactical ruleset would mean dead.

    As for fixing it, how about this:

    ;------------------------------------------
    Trigger scarred1
    WhenToTest PostBattle

    Condition GeneralHPLostRatioinBattle < 0.3
    and GeneralNumKillsInBattle > 6

    Affects Battlescarred 1 Chance 100

    ;------------------------------------------
    Trigger scarred2
    WhenToTest PostBattle

    Condition GeneralHPLostRatioinBattle > 0.7
    and GeneralNumKillsInBattle > 6

    Affects Battlescarred 1 Chance 100

  6. #6
    Bug Hunter Senior Member player1's Avatar
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    1,405

    Default Re: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

    Quote Originally Posted by Zrave
    ;------------------------------------------
    Trigger scarred1
    WhenToTest PostBattle

    Condition GeneralHPLostRatioinBattle < 0.3
    and GeneralNumKillsInBattle > 6

    Affects Battlescarred 1 Chance 100

    ;------------------------------------------
    Trigger scarred2
    WhenToTest PostBattle

    Condition GeneralHPLostRatioinBattle > 0.7
    and GeneralNumKillsInBattle > 6

    Affects Battlescarred 1 Chance 100
    100% chance?
    No thanks

    Personnaly, I think that my variant
    0.15 < GeneralHPLostRatioinBattle < 0.7
    is just closer to the rules.
    Barely changes things for manual, while making autocalc don't give weird results.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  7. #7

    Default Re: Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader

    the 100 chance is a typo left over from my testing triggers, again a victim of no edit button and not willing to double post. Of course it would be reduced to 30% as usual.

    The triggers work like this:

    In battle mode, trigger 1 will go off like we would want it to in a normal scenario. Trigger 2 will likely never go off unless the general can get X kills, in the proposed case 6, without losing at least 30% of his health - I viewed this scenario as unlikely, but the numbers may need adjustment.

    In autocalc mode, the reverse is true. Trigger 2 will go off like we would want it to, and trigger 1 will likely never go off.

    Another important thing is that the two triggers will never go off simultaneously, so you can't "double" up.

    My proposition has two faults:

    1) The unlikely case your scenario can rack up a high number of kills without losing much HP, he'll get battlescarred, and if we can adjust that number to satisfaction I'm willing to live with the ocasional fluke.

    2) If your general gets severely hurt but never reaches the desired number of kills, he won't get scarred even though we would want him to.

    That being so, I think that it is a viable alternative to your proposition, to be compared and contrasted for a consensus solution.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO