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Thread: Ai defending town center 1.2 change- new human stategy?

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  1. #1

    Default Re: Ai defending town center 1.2 change- new human stategy?

    The ai doesn't do a good job of defending the center, thats all i can say. Also when you fight with 1:1 odds with armies of about 5 units, it makes a big difference if the ai didn't have that one unit guarding the center. Still, thats what happens.

  2. #2

    Default Re: Ai defending town center 1.2 change- new human stategy?

    it was kinda sad b4 the patch tho how they sat there while getting pierced with arrows.

  3. #3
    Senior Member Senior Member Oaty's Avatar
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    Default Re: Ai defending town center 1.2 change- new human stategy?

    Watch what wardogs do since they are consided missile units.

    Just be prepared for the unexpected because they will go hunt down the handlers.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  4. #4

    Default Re: Ai defending town center 1.2 change- new human stategy?

    Not so cheesy. Becuase this could really happen in life where one army moves too far away and a smaller force takes the city while they are busy.

  5. #5
    Squirrel Watcher Member Sinner's Avatar
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    Default Re: Ai defending town center 1.2 change- new human stategy?

    Personally I feel that in fixing the old behavior of standing around watching each other getting killed by arrows CA have gone too far the other way, making the AI blindly over-aggresive.

    I've also been using missile troops to lure defenders away from the central plaza, although instead of using that to sneak in and capture the city by default, I've been leading the defenders into ambushes. The enemy troops get totally target fixated and happily ignore the troops charging in on their flanks, just as they used to ignore the hail of arrows.

  6. #6
    Flying Dutchman Member Ellesthyan's Avatar
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    Default Re: Ai defending town center 1.2 change- new human stategy?

    Hmm, strange. I had the AI make an attack from the town square, route my troops, and return. Attack again, and return. Seems like a good tactic.
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  7. #7
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Ai defending town center 1.2 change- new human stategy?

    It is much better now... That is for sure. All 'square' people rejoice.

    Butthe AI reacts much like I predicted it would (I even argued that this was most likely why the AI was scriped to not do a thing in vanilla).

    But unlike before it can cause problems.

    As Seleucids I attacked Susa where only a single familymember of Parthia was present (no other units). I split up my troops main army with all the missiles under the general in one gate and another part of a single Eastern Merc along with another general (junior). The small army gotthere first and the Parthians attacked. They ripped my poor mercs a new one along with my general. Tried to get away but at some point I had to face them.
    They even managed to get back to the square in time (50 secs left). Naturally I wiped them out then, but I would never have had such problems before. Lost 150 to 39. Only two parthians fell to the smaller group.
    You may not care about war, but war cares about you!


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