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Thread: Ai defending town center 1.2 change- new human stategy?

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  1. #1
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Ai defending town center 1.2 change- new human stategy?

    It is much better now... That is for sure. All 'square' people rejoice.

    Butthe AI reacts much like I predicted it would (I even argued that this was most likely why the AI was scriped to not do a thing in vanilla).

    But unlike before it can cause problems.

    As Seleucids I attacked Susa where only a single familymember of Parthia was present (no other units). I split up my troops main army with all the missiles under the general in one gate and another part of a single Eastern Merc along with another general (junior). The small army gotthere first and the Parthians attacked. They ripped my poor mercs a new one along with my general. Tried to get away but at some point I had to face them.
    They even managed to get back to the square in time (50 secs left). Naturally I wiped them out then, but I would never have had such problems before. Lost 150 to 39. Only two parthians fell to the smaller group.
    You may not care about war, but war cares about you!


  2. #2
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Ai defending town center 1.2 change- new human stategy?

    The problem with the AI in Razor1952 was that it should have gone into testudo. Does the AI ever use testudo?

    -Simetrical
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  3. #3
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Ai defending town center 1.2 change- new human stategy?

    Quote Originally Posted by Simetrical
    The problem with the AI in Razor1952 was that it should have gone into testudo. Does the AI ever use testudo?

    -Simetrical
    It made the right call... In Testudo it would have been whittled down to nothing as well. The Testudo is good, but it is far from perfect and two units of Foresters could 'easily' have killed them off.
    You may not care about war, but war cares about you!


  4. #4

    Default Re: Ai defending town center 1.2 change- new human stategy?

    The all the AI actually moves out of the city when they are more numerous than you (particulary in wooden walls).

    Just break some openings and harrass them with missile. They will become impatient and attack.

    It is sort of a catch-22. As a player you want to minimize your casualty and but at the same time, the AI switches into an atttack mode so your tactic actually becomes "cheap".

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