I noticed that CA make some units, ships and officers (descr_model_battle.txt), but they didn’t put them in game. In some cases this is justifiable and in others not. Let’s start:
Officers:
Bug in the game: Slave Archer Warband have barb_warguard. Blue British chosen swordsman guy with rebels…!Just erase in export_descr_unit.txt officer barb_warguard. I noticed that when I played with Scythia.
East musician and East heavy musician: This is very intersting!CA made those guys for Eastern (Parthia, Armenia, Pontus) but they didn’t put them in game (forgot or something else). In export_descr_unit.txt just put under soldier - officer east_musician (for light infantry, missle units and spearmen) or officer east_heavy_musician (for heavy infantry and spearmen). Guys have intersting music instrument (I don’t know in English – in Latin those men are cornicen and Romans had them (historicly I mean)).
East standard and East heavy standard: Heavy Spearmen (Armenia) have proper officer but everybody else not. Same case like previous. Just put (only for Eastern) in export_descr_unit.txt under soldier officer east_standard (for light infantry, missle units and spearmen) and officer east_heavy_standard (for heavy infantry and spearmen).
Roman centurion: Some units haven’t early centurion (Hastati and Principes). Put in export_descr_unit.txt officer roman_early_centurion and they will have. And some units haven’t centurion (Auxilia, Early Legionary Cohort and Legionary Cohort). Just put officer roman_centurion for them.
Roman standard: Some units haven’t early signifer (Velites and Hastati). Put in export_descr_unit.txt officer roman_early_standard for them. And Praetorian Cohort haven’t signifer. Just put officer roman_standard.
Greek officer: It is absurd situation!You can not add Greek officer to Greek cities units – ok, you can, but this guy is Macedonian (bug in the game)! But with Macedon, Seleucid and Tharacian units work. Just put in export_descr_unit.txt under soldier officer greek_officer for the next units: Levy Pikemen, Phalanx Pikemen, Royal Pikemen, Silver Shield Pikemen and Silver Shield Legionaries. This “Greek” officer is in my opinion the best looking officer in the game.
Greek standard: Some units haven’t signifer. Just put in export_descr_unit.txt under soldier officer greek_officer for the next units: Militia Hoplites, Hoplites, Spartan Hoplites, Levy Pikemen and Phalanx Pikemen.
Barbarian standard: The story is similar – copy/paste officer barb_standard for units who don’t have them.
Carthaginian stanadard: The story is similar – copy/paste officer carthaginian_standard to units who don’t have them. This is for Carthaginian, Numidian and Spanish units.
Egyption standard: The story is similar – copy/paste officer egyptian_standard to units who don’t have them.
Ships:
Deceres and Corvus Quinquiremes: They can be easily built by other Romans. Why only to have them Scipii?That’s unfair! Just open export_descr_buildings.txt and copy/paste recruit "naval deceres" 0 requires factions { roman, } and recruit "naval corvus quinquireme" 0 requires factions { roman, } from temple_of_naval_pantheon requires factions { romans_scipii, } to dockyard requires factions { ct_carthage, eastern, parthia, greek, roman, }. I did that in my game and I erased them from Pantheon of Neptune (Scipii). And Corvus Quinquireme is now recruitable for two turns in my game (three by default is too much – who can wait them). And icon is proper.
Other factions in game can built Deceres and Corvus Quinquiremes (Greeks, Ct_carthage, Eastern and Egyptians), too. But that would be unfair because those ships are original Roman. But you still can put them (there will be no proper icon – just rebel peasant).
Units:
Bug in the game: Spain can recruit Long Shield Cavalry in custom battle and multiplayer but not in campaign.You have to add recruit "carthaginian medium cavalry" 0 requires factions { spain, } in export_descr_buildings.txt and add to cavalry_barracks, hippodrome and circus_maximus. I did that and icon is proper.
Mirmillo Gladiators: Others Roman faction (Julii and Brutii) can easily recruit Mirmillo gladiators. Just copy/paste from Scipii in export_descr_buildings.txt and you must add them in export_descr_unit.txt. Icon is proper.
Samnite Gladiators: Others Roman faction (Brutii and Scipii) can easily recruit Samnite gladiators. Just copy/paste from Julii in export_descr_buildings.txt and you must add them in export_descr_unit.txt. Icon is proper.
Velite Gladiators: Others Roman faction (Julii and Scipii) can easily recruit Velite gladiators. Just copy/paste from Brutii in export_descr_buildings.txt and you must add them in export_descr_unit.txt. Icon proper.
Cataphract: Do you know that Scythia can recruit Cataphract? Yes, they can and they are yellow, but without proper icon (rebel peasant). You must add them in export_descr_unit.txt and copy/paste in export_descr_buildings.txt. Ok, I know that is unreal and I didn’t do that. But if anybody think that Scythia have not enough cavalry…
Cataphract Archers: This is my favour unit.Armenia recruit them, but Parthia can, too, but without proper icon. You must add them in export_descr_unit.txt and copy/paste in export_descr_buildings.txt. I did that in my game. You need little time to accept playing with rebel peasant icon.
Chosen Archer Warband: Those guys are killing machines for Dacia, Germania and Scythia. But, if you play with Britannia you can have them and life will be easier (your neighbours Germans and Gauls have long range archers and why don’t you can), but with peasant rebel icon. You have to add them in export_descr_unit.txt and copy/paste in export_descr_buildings.txt. I’m still thinking to put them or not.![]()
Gothic Cavalry: Best barbarian assult cavalry owned by Germans. Dacia, Thrace and Gaul (because their warlords in multiplayer and custom battle are based on Gothic cavalry model) can recruit them, but without proper icon (rebel peasant). You have to add them in export_descr_unit.txt and copy/paste in export_descr_buildings.txt. I didn’t do that – it’s unhistoric.
Sacred Band Cavalry: Numidia and Spain can recruit them with proper icon (no rebel peasant ). You have to add them in export_descr_unit.txt and copy/paste in export_descr_buildings.txt. I didn’t do that for Spain, but Numidia – still thinking…![]()
Pontic Heavy Cavalry: This unit can be recruited by Armenia and Parthia with rebel peasant icon and wrong name. With extra moding you can have new units (Armenian Heavy Cavalry and Parthian Heavy Cavalry) but without proper icon. I didn’t put that in my game.
Amazon Chariots: I added that unit to Scythia (Balcksmith, Smith and Armourer like other chariots in the game), because Scythian women cavalry units are based on Amazonians. You must add them in export_descr_unit.txt and copy/paste to export_descr_buildings.txt. Icon will be rebel peasant.
Companion Cavalry: Elite Macedon cavalry. Greek cities can recruit them. Yes, this is stupid and I did’t that in my game. Icon is rebel peasant. You must add them in export_descr_unit.txt and copy/paste to export_descr_buildings.txt.
Mercenaries: Every faction in campaign can recruit in their own buildings mercenaries units. I added Merc War Elephants to Numidia (because they used elephants)and Illyrian Merc to Dacia and Thrace (because those tribes were similar). Icons are always proper (no rebel peasant).
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