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Thread: Fixing Phalanx Behaviour

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  1. #28
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Fixing Phalanx Behaviour

    Now that I have further test results, I will append them here.

    1. Phalanx spears do get some sort of discounted kill rate on slopes. I do not know the formula, but they will kill. Unfortunately, with vanilla stats the effect is largely negligible. Hence, the indication of mounts charging though the spears with virtually no losses. Proof: try a very high primary attack or charge bonus, and they will kill quite a few on the initial charge.

    2. The primary weapon phalanx charge bonus applies against the unit charging the pikes. EDIT: Nope, it doesn't--I've been retesting and the previous conclusive results have evaporated. Arrgggg... Scratch the phalanx charge bonus.

    3. The primary weapon charge bonus does not apply when attacking out of phalanx.

    4. And the secondary weapon charge bonus also does not seem to apply in this situation, despite the unit switching to swords. I used a value of 49 for a secondary charge bonus and in testing charging phalangites scored no kills vs. cav until melee was well established.

    Conclusion: higher charge values for the primary attack seem to recommend themselves. The initial clash is less effective than it should be, but I am hesitant to increase the primary attack values since that might skew auto calc, unit recruitment by the AI, etc. However, the charge bonus boost applying only to the enemy charging it seems logical, particularly in light of the poor melee characteristics of the phalanx in the engine at present.
    Last edited by Red Harvest; 03-03-2005 at 01:58. Reason: Point #2 Was wrong!
    Rome Total War, it's not a game, it's a do-it-yourself project.

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